Arsenal
Location: Clubhouse Sub-Level 2
The
door to the Legion's underground weapons room is
protected by various security measures. Firstly,
there is a grid of green and black-colored tiles
that must be stepped on in precisely the right
order or two gratings will fall on each side of
the corridor, trapping the intruder. If an
intruder does manage to enter the arsenal, a TV
scanner in the room turns on a red-colored beacon
signal that emerges skyward from the roof of the
clubhouse. The arsenal contains all of the
Legion's weapons and their time-bubbles, which
have their own security measure. The arsenal
vault contains special weapons and devices
crucial to Earth's defense (AD 347).
Access
Links: Legion Equipment, Time Bubble
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Celestial Chamber
Location: Underground chamber adjacent to clubhouse basement
Created
by Invisible Kid in 2964, this large room
contains rotating, accurate models of the planets
the Legionnaires came from originally. Each world
model has its name and face and name of the
appropriate Legionnaire on it (AD 328).
Access
Link: Planetary Guide
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Communications Room
Location:
Clubhouse Level 2
This
room's Emergency Board has numerous screens
linked to the officials of many worlds so they
can call on the Legion instantly. The emergency
board is vital to law-enforcement of the universe
and is the nerve-center of the Super-Heroes great
work (AD 327, AD 350).
There is
a viewing console that is a direct link to the UP
and the President of Earth. There is also a
space-radio, which picks up and sends audio-video
signals. A transceiver device, when combined with
Princess Projectra's illusion-power can allow her
to send images of herself all over the galaxy.
There is also a mento-helmet, which Cosmic Boy
can power with his super-magnetic emanations to
telepathically communicate with other worlds, as
Saturn Girl can do (AD 352).
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Computer Room
Location:
Clubhouse Level 2
The
information-computer-correlator, known as
"The Big Computer", and the Master
Control Panel are located in this room. Sometimes
the Legionnaires use the computer for
recreational purposes - Brainiac 5 plays
3-dimensional chess with it and the others
sometimes get it to see who will have the most
fun kissing whom. The computer is also used to
create the monthly club newspaper, the Legion
Bulletin (AD 323, AD 342, AD 357, JO 106).
Access
Link: Legion Bulletin
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Council Room
Location: Clubhouse Level 1 (Main Floor)
The main entrance leads
into this main meeting room. It features a
raised, semi-circular desk that the Legionnaires
assemble around to convene meetings, discuss
missions, review their constitution and interview
prospective applicants (AD 342, AD 346).
A
communications monitor in the room alerts the
Legion to emergencies (AD 355).
Access
Link: Rejected Applicants
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Courtroom
Location:
Clubhouse Level 4 (Top floor)
In
this room, the Legion reviews all club
constitutional related issues, such as amendments
and even occasional court-martials. There is a
witness stand, prosecutor's bench, defense table,
and screens with which to view evidence. There is
also an octagonal skylight in the ceiling (AD
342).
Off
to the side of the courtroom is a small, barred
detention room for holding defendants before and
during trials (AD 342).
Access
Links: Constitution, Expelled Members
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Ferro Lad Memorial
Location: Underground
room adjacent to clubhouse basement
This
room contains memorabilia and possessions
belonging to Ferro Lad, who
gave his life to save the galaxy from the threat
of the Sun-Eater (AD 357).
Near
to this room as a niche containing a golden
statue of Proty, carved by Lightning Lad, who was
brought back to life by the heroic sacrifice of
the Protean (AD 316).
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Gymnasium
Location:
Building adjacent to clubhouse
The
new gym was completed in 2967 and features large
windows and a skylight in the 80-foot ceiling.
The facility has a basketball court, fencing
area, weightlifting equipment and a pressure
machine, capable of testing strength resistance
to over ten million pounds of pressure (AD 361).
This new training gym replaced the one that was
once located in the topmost floor of the
clubhouse (AD 316).
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Hangar
Location:
Building adjacent to clubhouse
The
Legion Cruisers are parked out front of this
building, which contains equipment for
maintaining their spacecraft, as well as houses
the many Legion Jet-Platforms.
Access
Links: Legion Cruiser, Jet-Platform
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Infirmary
Location:
Clubhouse Sub-Level 1
The
emergency clubhouse hospital and operating room
are overseen by the Legion's official medic, Dr.
Zan Orbal (AD 356 letter column).
Brainiac 5 and Saturn Girl also assist in
emergency procedures, though any specialist may
be called upon (AD 332, AD 335).
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Main Lab
Location:
Clubhouse Sub-Level 1
The
Legion's laboratory contains state-of-the-art
scientific equipment - such as a matter-shrinking
ray, wave-spectographs, atmospheric monitors and
data-analyzing computers and a myriad of rare
chemicals and elements (AD 317, AD 321, AD 350,
AD 362).
Access
Links: Equipment, Rare Elements of the
30th Century
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Museum
Location:
Underground room adjacent to clubhouse basement
This
room contains many cultural exhibits including a
display of marriage customs of other worlds -
such as the giant ring from Zar, marriage crowns
from Gorla, halo-jewels of Hrann and spiral coral
from Vavalla (AD 337).
Access
Link: Planetary Guide
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Power Plant
Location: Clubhouse Sub-Level 2
Twin
nucleonic generators provide the Legion Clubhouse
with a great supply of electrical energy to power
all the various devices contained within the
complex (AD 302, AD 357).
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Rec Lounge
Location: Clubhouse
Level 2
On
duty Legionnaires occupy their in-between time
chatting, reading, painting, listening to music
and dancing. There are also several gaming
consoles, including "spaceopoly" and
"satellites" (AD 342, AD 362). This
room also has kitchenette and bathroom facilities
for club members.
Calls
from the Communication Room can be routed here as
necessary as there are several wall monitors to
alert the duty-watch members in case of emergency
situations (AD 313, AD 356).
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Records Room
Location: Clubhouse Level 3
All
the recorded Legion missions are stored in this
viewing theatre for access by members during some
meetings, for research during trials or for new
members to study for training purposes (AD 342).
Legionnaires can view movies and Science Police
documentaries on wanted criminals (AD 352).
The
screen can be curtained off and the stage used as
a podium for electoral speeches or it can remain
clear for briefings related to information viewed
on the screen (AD 348).
Access
Links: Chronology, Rogues' Gallery
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Reference Library
Location: Clubhouse Level 3
This
room contains map-globes of many worlds in the
galaxy. By placing the globe on a scanner-stand,
maps of that world are projected on a viewing
screen (AD 343).
There
is also an assortment of strange books from many
worlds is stored here for easy reference. Amongst
others, there are animal books from Zinnat, a
crystal code book from Vogn and disk-books from
Uranus (AD 337). Back issues of the Legion
Bulletin are stored here (JO 106).
Access
Links: Planetary Guide, Legion Bulletin
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Rogue Room
Location: Underground chamber
adjacent to clubhouse basement
Finished
by Triplicate Girl in 2964, this room features
memorabilia of the worst villains the Legion has
battled, including an anti-gravity bust of Molock
the Merciless and harmless android copies of
villains such as Jungle King and Zaryan the
Conqueror, who "argue" over which was
mightier (AD 328).
Access
Link: Rogues' Gallery
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Science Hall
Location:
Clubhouse Sub-Level 1
Many
scientific devices and inventions are stored in
this room, including Rond Vidar's time cube (AD
350). A time monitor is also located in this
room.
Access
Links: Equipment, Time Cube
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Space Monitor Center
Location:
Clubhouse Level 2
Across
the hall from the Communications Room, this room
features the big monitor board, which is used to
keep track of every Legionnaires whereabouts,
whether in the clubhouse or on some other planet,
by tracking their signature flight-rings. Using
special rays, the powerful telescopes of the
monitor records the actions of every Legionnaire
while on missions. The tapes are send upstairs to
the Records Room. The big board can also be used
to for voting (AD 342).
Access
Links: Vote-O-Matic Polls
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Trophy Room
Location: Underground chamber
adjacent to clubhouse basement
This
room contains the many trophies, medals,
decorations of honor and mementos of the
Legionnaires (AD 328).
Access
Link: Chronology
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Vault Room
Location:
Underground chamber directly beneath the
Sub-Level 2 of the clubhouse
This
large chamber contains numerous vaults and safes
for the Legion to keep their secrets and
possession (AD 350). Since 2964, Mordru the
Merciless has been kept in a special airless
vault, where he remained unconscious and
powerless until 2967, when he emerged from the
new HQ's vault room (AD 369).
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