Academy
Location: HQ Level 1
In an isolated section
of one wing of the vast, new Legion Headquarters
is the Legionnaire Training Quarters. Senior
instructors teach trainees everything from
Criminology and Reflex Conditioning to Physical
Training and Self-Defense. A Computo-Guard
coordinates each student's schedule. Karate
Kid teaches Self-Defense Class using such
fighting techniques as electro-pole jousting and
boxing. Flight-ring drills hone flying techniques
by out-racing guided missiles through and aerial
obstacle course. No special costumes are allowed
in the Academy, which also has a separate Girls
Wing (AD 371, AD 374 letter column).
Access
Links: Legion Academy Quiz
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Arsenal
Location: HQ Level 1
The
new weapons room contains replacements for most
of the gadgets destroyed by the Fatal Five and
has a few new additions such as the Dimensional
Blaster. There is also a set of miniature weapons
designed for capture to be used by Shrinking
Violet, as well as a Goliath-sized set for
Colossal Boy, with both sets designed to capture,
not kill, crooks (AD376 letter column).
The arsenal has an exit designed for driving
various vehicles through to the street (AD 367).
Access
Link: Legion Equipment
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Conference Room
Location: HQ Main Tower
One of several rooms used for discussion (AD 372).
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Control Room
Location: HQ Roof Tower
Nerve center of the
whole complex, this imposing room features a
table with a globe through which they can contact
any planet in the universe.
With a press of a
button, the roof opens and the 12 ejector seats
around the table sends the Legion sailing into
action. The computers built into the catapult
chairs angle their flight trajectory perfectly.
With their flight-rings, they can reach any point
in the city of Metropolis in less than a minute.
They can reach Metro-Square or the Spaceport in
mere seconds. Note: Users MUST wear flight-rings
and prepare for a shock. The jolt from the chairs
can leave unprepared ejectees airsick (AD 367).
Access
Link: Flight-Ring
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Council Chamber
Location: HQ Main Tower
This room features a
large raised circular desk that the Legionnaires
assemble around to convene meetings, discuss
missions, review their constitution, interview
prospective applicants and even conduct
court-martials. The floor is divided into four
wedge-shaped segments, each of which can
illuminate for smaller meetings or to focus
activity. The detention cells are located down a
side corridor from here (AD 371).
Access
Link: Constitution, Expelled Members
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Council Room
Location:
Top level of the "L" section of the HQ
One
of several rooms used for discussion. This one
features a round table with regular seating for
eight members and a smaller communications globe
in the table's center (AD 372).
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Cruiser
Platform
Location: Top side of
Main Tower
On
one side of the roof is a landing platform for
two Legion Cruisers, which can be lowered down
the side of the main tower enabling them to be
conveyed into the hanger bay beneath the roof for
maintenance. The support also diverts the rocket
blasts generated from cruisers taking off (AD
367).
Access
Link: Legion Cruiser
▲
Dorms /
Recreation Room
Location:
HQ Secondary Level
The
member dorms are divided into a Boys and Girls
Wing, with a common room for each.
A
larger Recreation Room connects the Boys and
Girls dorm wings (AD 368).
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Entrance
Hall
Location: HQ Level 1
A large foyer greets
both members and guests (AD 368). In an alcove
room stands a statue honoring the first three
heroes who formed the group. Hidden solar
batteries send flashes of electricity between the
hands of the Lightning Lad figure. Magnetic
charges keep a steel ball in the air between the
palms of Cosmic Boy's effigy. And whenever
someone enters the room, a telepathic tape in the
Saturn Girl image sends mental waves to that
person's mind... telling the story of the origin
of the Legion (SB 147).
Access
Link: Chronology
▲
Gymnasium
Location: HQ Level 1
The
new Legion gym contains a complete set of
super-equipment from Gahhn, which is especially
designed for the members' super-powers (AD 367).
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Hangar
Location:
Upper levels of Main Tower
The
new Mark IV Legion Cruisers take off from the
back of the HQ tower. On one side of the hanger
is an elevating platform for vertically-landing
spacecraft (AD 367).
Access
Links: Legion Cruiser
▲
Lab
Location:
Lower level of Main Tower
The
Legion's new laboratory contains state-of-the-art
scientific equipment - such as mass
spectro-analymeter from Mars and a myriad of rare
chemicals and elements (AD 367, AD 371).
Access
Links: Equipment, Rare Elements of the
30th Century
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Medical Center
Location: Lower level of Main Tower
The
emergency clubhouse hospital and operating room
are overseen by the Legion's official medic, Dr.
Zan Orbal (AD 356 letter column).
Brainiac 5 and Saturn Girl also assist in
emergency procedures, though any specialist may
be called upon. There is a special Quarantine
Section adjacent to the medi-lab (AD 368).
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Memorial Room
This
immense hall contains a 40-foot statue of Ferro Lad, who
gave his life to save the galaxy from the threat
of the Sun-Eater. There are three sets of steps
leading up to the feet of the statue and all
Legionnaires salute their brave comrade when
entering this hall (AD 368).
Near
to this room as a niche containing a golden
statue of Proty, carved by Lightning Lad, who was
brought back to life by the heroic sacrifice of
the Protean (AD 316).
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Mission
Briefing Room
Location: HQ Main Tower
This
room has a podium, viewing screen and table
seating several members and is used for special
briefings on and preparations for missions (AD
372).
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Monitor Command Center
Location: HQ Roof Tower
The
leader directs all member activities from this
console and monitor screen, which alerts the team
of emergencies. This circular room also has a
Legion Locator Board telling the current
whereabouts of all members (AD 367, AD 368).
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Power Plant
Location: HQ Level 1
Seven
power jewels from Corrlax produce enough energy
to fuel the HQ's generators for a century (AD
367).
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Storage Room
Location: HQ Level 1
Adjacent
to the Arsenal, this large storage area has a
loading bay that can be accessed from the side of
the building (AD 367).
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Time Chamber
Location: Lower level of
Main Tower
The
Legion Time-Bubbles and Time Cube are kept in
this vault-like room (AD 369).
Access
Link: Time Bubble, Time Cube
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Trophy Room
Location: HQ Level 1
This
room contains replicas of the many trophies,
medals, statues and mementos of the Legionnaires
lost in the destruction of the first clubhouse
(AD 367, AD 368).
Access
Link: Chronology
▲
Vault Room
Location: The lowest Sub-basement of the HQ
This
large chamber contains numerous vaults and safes
for the Legion to keep their secrets and
possession. Inside the biggest vault was an
airless steel block that contained Mordru the
Merciless from 2964 to 2967 (AD 369).
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Alterations
It
should be noted that, since Mordru cast a spell
to destroy the second HQ in 2967 and the spell
was counteracted by the magical powers of both
White Witch and Princess Projectra, the HQ began
to alter in its appearance (see side-view
picture; AD 372). Perhaps their magic interfered
with the other-dimensional energies of the
Miracle Machine, which originally completed the
construction of the building (AD 367).
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