Legion of Super-Heroes
Rogues Gallery

 

To search through the Legion's Rogues Gallery, use the Alphabetical Index below.

Legion of Super-Heroes Rogues Gallery

NOTE: Given the various naming traditions throughout the cosmos, to keep things simple entries are listed alphabetically by the person's first name. For example, Karth Arn is found under "K" and not "A" for "Arn, Karth". Similarly, Dr. Regulus is listed under "D" and not "R" as in "Regulus, Zaxton, Dr." because that is the name he goes by most.

 

  • AARL
  • AL
  • ALAKTOR
  • ALEK KORLO
  • ALK RANFF
  • ALRRK
  • ANZAR GANG
  • APOLLO
  • ATRO
  • BEAST BOY
  • BEAUTY BLAZE
  • BLACK MACE
  • BLACKOUT BOY
  • BRAIN-GLOBES
  • BRAIN-LORDS
  • BRUGOL
  • LEGION OF STUPOR-BIZARROS
  • LEGION OF SUPER-MONSTERS
  • LEGION OF SUPER-VILLAINS
  • LEX LUTHOR
  • LIGHTNING LORD
  • LUCK LORDS
  • LOTUS FRUIT PEDDLER
  • RADIATION ROY
  • RANN VARAL
  • RECRUITER
  • REGULUS
  • RENEGADE CONTROLLER
  • RIKKOR ROST
  • ROGARTH
  • RONN KAR
  • ROXXAS
  • SATAN GIRL
  • SATURN QUEEN
  • SCHOOL FOR SUPER-VILLAINS
  • SCORPIUS
  • SHAGREK
  • SIZE LAD
  • SKYZZNX
  • SPACE PIRATE PACK
  • SPACE RAIDERS
  • SPIDER GIRL
  • STARFINGER
  • SUGYN
  • SUNBURST
  • SUN-EATER
  • SUN EMPEROR
  • SUN WOMAN
  • XANTHU CRIMINALS
  • XAXAN
  •  

  • Aarl

    AarlAlias: Size Lad

    Occupation: Spy

    Affiliation: Works for the Murran government, which is bent on planetary conquest.

    Home Planet: Murra

    Super-Powers: All Murrans had access to a mighty computer that made super-pills that gave the inhabitants virtually any super-power they wanted - super-strength, thought-casting, invisibility, shape-changing, flying, invulnerability, electricity, x-ray vision, etc.

    As Size Lad, Aarl took a pill to give himself the power to make any object bigger or smaller.

    Limitations and Weaknesses: The effects of the super-pills were only temporary.

    Aarl as Size LadPersonality: Aarl is the commanding and confident leader of the interplanetary secrets agents whose mission was to steal the fictitious "Plan-R" from the Legionnaires as a prelude to invasion.

    Relationships: Aarl commanded two other Murrans during their infiltration of the Legion - Blackout Boy and Magnetic Kid (Xaxan) - whom he got along well with on a professional basis, though he shows little patience for any incompetance.

    Criminal Record: The Legionnaires defeated the 2965 Murran plan for invasion by using "Plan-R" to trick the spies into joining the Legion then leading them to their native world where they destroyed their computer and all the super-pills on the planet.

    Appeared In: Adventure Comics No. 337

    Al

    AlOccupation: Jewel thief using his job as a robot service man as a front. He owns his own business on Earth called "Al's Robot Service: Robots Repaired and Maintained."

    Super-Power: None

    Weapon: Al uses a senili-ray, which he stole from the Metro Science Center. The ray can age its target 10,000 years in 30 seconds, making witnesses and evidence crumble to dust.

    Transportation: Al drives his air-truck, which advertises his business on the side.

    Personality: While good at pretending to be a friendly and hard-working handyman, Al is actually a ruthless killer.

    Criminal Record: Al worked for the Warren estate in order to steal Janice Warren's light-jewel from Karmath, a valuable gemstone her wealthy father bought for her, in 2968. He tried to kill Janice in order to cover his tracks. He was captured by Chameleon Boy.

    Appeared In: Action Comics No. 383/2

  • Alaktor

    AlaktorOccupation: Scientist

    Super-Power: None

    Equipment: Alaktor invented a "marvel belt" with gadgets to mimic the powers of super-radiance, super-loud sound, mechanical hypnotizing, and others.

    His greatest invention, however, is the Psycho-Changer, a portable headset that can transfer the personality of the person wearing it into the brain of another person. This places the user into a coma-like trance, while their personality dominates the target body. This device can even work on invulnerable beings like Superboy and Mon-El.

    Personality: Alaktor is a man of great ambition, and while he plans his crimes with great detail (he even learned Latin in order to converse with Nero), he one major flaw is that he is too trusting of the criminals with which which he associates.

    Criminal Record: While pretending to be a Legion applicant in 2963, Alaktor used special cameras hidden in his "marvel belt" to take x-ray photographs of the Legion Clubhouse so he could later slip past its security devices and steal a Legion time-bubble. After recruiting Emperor Nero from A.D. 64, John Dillinger from 1934 and Adolf Hitler from 1945, Alaktor used his psycho-changer device to impress the trio's evil personalities into the brains of Mon-El, Ultra Boy and Superboy, respectively. Alaktor's ultimate goal was to get them to help gather mighty scientific machines on Lost World, but his plans backfired when Saturn Girl played villain upon villain by telepathically revealing to them the others' secret weakness.

    Appeared In: Adventure Comics No. 314/1

  • Alek Korlo

    Alek KorloOccupation: Small-time thief

    Super-Power: None

    Weapon: Rakurga, the deadliest poison in the universe and one with no antidote.

    Personality: His obsession for murderous revenge over being arrested for penny-ante theft inditcates Korlo has an unstable mind (as does his insane laugh). Unlike most criminals who feel the need to gloat and gain recognition for their crimes, Korlo relished the idea that the Legionnaires would never know who killed them and why.

    Criminal Record: Previously arrested by the Legion for penny-ante theft. To avenge himself, in 2968 he used rakurga laced with green kryptonite to poison Brainiac 5, Duo Damsel, Karate Kid, Princess Projectra, and Superboy. The Legionnaires were saved by the Seerons from another dimension, who had also kept Korlo in a timeless state until the other members of the team arrived to arrest him.

    Appeared In: Adventure Comics No. 378-379

  • Alk Ranff

    Alk RanffOccupation: Leader of a gang of thieves who steals experiemental drugs and sells them on the black market.

    Affiliation: Was part of a loose alliance of criminals operating out of the planet Modo.

    Super-Power: None

    Weapons: He is not averse to sacrificing part of his haul to incapacitate his victims.

    Limitations and Weaknesses: Without adequate protection, there is always the danger of inhaling any gases used against opponents.

    Personality: Ranff is not very bright, as evidenced by using mind-expanding gas as a weapon but not wearing a gas mask. As a result, he succumbed to his own "Preparation L".

    Criminal Record: Knowing that he had a refuge in the living planet Modo, Ranff led a gang of four other thieves to steal experimental and forbidden mind drugs from the United Planets mind-drug research center in Metropolis in 2968. Due to his ineptitude, he succumbed to the mind-expanding gas he used against the Legionnaires and so was captured and taken to Science Police Headquarters for questioning by the Interrogator. The information he provided about Modulus's control over the planet Modo enabled the Legionnaires to come up with a plan to eventually make the biggest catch of crooks in history.

    Appeared In: Adventure Comics No. 377

  • Alrrk

    Occupation: Would-be conqueror, possibly from another universe.

    Affiliation: Partnered with an old man named Skyzznx.

    Super-Power: None

    Weapons: A long-range death ray, powered by solar wind.

    Transportation: A large sailboat made of inertron that skims the surface of the sun, driven by the solar winds upon its thermoplastic sail.

    Personality: Overconfident to the point where she will celebrate her victories ahead of time. Likes to drink alcholic beverages.

    Relationships: It is not clear what her relationship with the old man, Skyzznx, was. It may have been simply professional but they may also have been either lovers or had family ties.

    Criminal Record: In 2968, the two would-be invaders hid on their sailboat on the sun and tried to destroy the Legion with a death ray. Superboy saved his teammates and, upon their failure, Skyzznx chose to turn a gun on both he and Alrrk. While it appeared as though the two were incinerated, the device may have had another, unknown function, one that enabled the duo to escape their punishment.

    Appeared In: Adventure Comics No. 380

    Alrrk

  • Anzar Gang

    Anzar GangOccupation: Thieves

    Affiliation: The gang is made up of three members.

    Home Planet: 281-Y

    Super-Powers: None

    Weapons: Bolt-cannons

    Transportation: They did have a few one-man space-ships, which Colossal Boy stomped on during his capture of the gang.

    Criminal Record: These small-time crooks wanted to pull one last job in 2965 that would enable them to get rich without having to pull any future robberies. So, from a secret government lab on Earth, they stole the duplazor, a handheld machine that can make exact duplicates of anything. They were trailed back to their headquarters by Colossal Boy, who arrested them.

    Appeared In: Adventure Comics No. 330

  • Apollo

    ApolloReal Name: Tal Obrin

    Occupation: Space hi-jacker

    Affiliation: The Devil's Dozen

    Home Planet: Not named

    Base of Operations: Tartarus

    Super-Power: Like all men on his world, Apollo possesses a golden aura that makes females captivated by his irresistable charms. They will do anything for him, even steal, without knowing they are doing anything wrong. Even Saturn Girl's super-mentality couldn't hold up against the full strength of his charm.

    Limitations and Weaknesses: His power to charm has no effect on males.

    Equipment: Apollo uses a harp to lull both people and beasts into docile submission. On his planet, instruments like this are used to cool fiery tempers (probably between jealous males). When another tune is played, it can also cause tempers to flare up.

    Personality: Apollo is vain, smug, and boastful. He instinctively reacts to seeing physical imperfection in others by being insulting.

    Criminal Record: In 2966, Apollo robbed the Interplanetary Bank as part of a plot to kidnap the Legionnaire Lightning Lad for Evillo to make him join the Devil's Dozen. He was later punched out by Invisible Kid.

    Appeared In: Adventure Comics No. 350-351

  • Atro

    Atro, Brain-Lord of KhannOccupation: Leader of the Brain-Lords of Khann

    Affiliation: The Brain-Lords

    Home Planet: Khann (in the Palace of Villainy), which is inhabited only by the criminal outcasts of hundreds of worlds.

    Super-Power: None

    Personality: An eternally-living brain removed from the dying body of one of the cosmos' mightiest evildoers, Atro was more cunning and evil than all the other globe-brains combined, of which there are several.

    Criminal Record: Too numerous and heinous to mention, he has destroyed entire worlds and killed billions of people. Matter-Eater Lad and Triplicate Girl went on a covert mission to Khann to bring Atro to justice in 2964.

    Appeared In: Adventure Comics No. 325

  • Beast Boy

    Beast BoyReal Name: Unrevealed

    Occupation: Misanthropist, former super-hero

    Affiliation: (Formerly) the Super-Heroes of Lallor

    Base of Operations: Vorn

    Home Planet: Lallor

    Origin: Born a mutant, he gained his power because parents were exposed to atomic fallout from an accidental experimental explosion (Adventure Comics No. 324).

    Super-Power: Able to transform himself into any animal he wishes.

    Limitations and Weaknesses: None known

    Personality: Curious to the point of suspicious, he detests deceit in people. After continually being shunned by the people he once chose to help, Beast Boy became brooding, antisocial, and bitter toward all humans.

    Relationships: Beast Boy had no girl or friends other than the other super-heroes.

    Criminal Record: In 2965, after leaving Lallor to live with the animals on the planet Vorn, Beast Boy's hatred of humanity motivated him to drive the small colony of humans there off that world by leading the animals in revolt. On the run from the Legion, he sacrificed his life battling a maw that he himself had released from the zoo in order to save the life of a small girl who had been kind to him while he was in the form of a dog. His life was tragically warped, but at the end he died like the super-hero he once was (Adventure Comics No. 339).

    Appeared In: Adventure Comics No. 324, Adventure Comics No. 339

  • Beauty Blaze

    Beauty BlazeAffiliation: The Legion of Super-Villains

    Super-Power: She possesses the ability to shoot flames from her fingertips.

    Limitations and Weaknesses: She can't use her flame powers when chilled or frozen.

    Personality: Beauty Blaze enjoys a challenge, and so gives her opponents a sporting chance, not wanting to finish them off too quickly. She is known to make bad puns associated with her power while in the "heat" of battle. She has been described as "gorgeous" but does not use this fact to her advantage.

    Criminal Record: In 2983, she joined the Legion of Super-Villains. Her double was beaten by Polar Man on the volcanic island of Java, but she later overpowered Polar Man when the real LSV surprised the heroes. She was stopped by the 30th century descendant of Mr. Mxyzptlk, who used his magic to paralyze her.

    Appeared In: Adventure Comics No. 355/1

  • Black Mace

    Black MaceAffiliation: Taurus

    Super-Power: None

    Weapon: Mace

    Personality: A hardened criminal, "gangland's answer to Karate Kid" has a slow, rough voice and walks with a trace of a limp thanks to the remains of a leg iron attached to his right ankle - a souvenir of his stay at Takron-Galtos, the Prison Planetoid.

    Criminal Record: In 2968, a rival gang called Scorpius blackmailed several Legionnaires into helping them defeat Taurus. They first clashed at the Brande Industrial Complex, where Black Mace defeated Matter-Eater Lad. The two gangs tangled again at the casino on Ceres, an illegal gambling joint run by Scorpius. Black Mace fought with Ultra Boy, who was trying to overpower him and take his place but was knocked out by Mystelor before he could do so. When Dream Girl took Mystelor's place instead, Black Mace was the first criminal she convinced to go ask the head of Taurus for a pay raise. After the Legion tracked her down and captured the head of Taurus, who was revealed to be Chief Zoltorus of the Science Police, Black Mace and his cohorts escaped.

    Appeared In: Adventure Comics No. 374

  • Blackout Boy

    Blackout BoyOccupation: Spy

    Affiliation: Works for the Murran government, under Aarl, which is bent on planetary conquest.

    Home Planet: Murra

    Super-Powers: All Murrans had access to a mighty computer that made super-pills that gave the inhabitants virtually any super-power they wanted - super-strength, thought-casting, invisibility, shape-changing, flying, invulnerability, electricity, x-ray vision, etc.

    As Blackout Boy, this Murran could neutralize light to cause total darkness in any area, even a whole planet.

    Limitations and Weaknesses: The effects of the super-pills were only temporary.

    Personality: Blackout Boy is the most laid back and reticent of his fellow spies.

    Relationships: He is closest to Aarl (Size Lad), his leader, and Xaxan (Magnetic Kid).

    Criminal Record: The Legionnaires defeated the 2965 Murran plan for invasion by using "Plan-R" to trick the spies into joining the Legion then leading them to their native world where they destroyed their computer and all the super-pills on the planet.

    Appeared In: Adventure Comics No. 337

  • Brain-Globes

    Brain-Globes of RambatHome Planet: Rambat

    Origin: Eons ago their race had bodies but upon acquiring the power to work mental miracles, they discarded their clumsy bodies and assumed their "infinitely more efficient Brain-Globe form," which they themselves created in labs.

    Super-Powers: Mind-control, telekinesis, and telepathy. They communicate by mentally transmitting thoughts and pictures into people's consciousness.

    Limitations and Weaknesses: They cannot control the minds of super-animals. They are also dependant on the rays of their purple sun for their long-term survival.

    Personalities: They are intellect without compassion, clinically cold, calculating and ruthless.

    Criminal Record: In the 1930s, when their world exploded, the last four remaining Brain-Globes mentally summoned the Legionnaires from the future and mind-controlled them into attacking Superboy so they could steal the Earth and physically move it to their own solar system where it would orbit around the life-giving rays of their purple sun. They were defeated by the newly formed Legion of Super-Pets and Superboy used his super-breath to blow the Earth back into its proper orbit (Adventure Comics No. 293).

    Though they vowed to never return, in 1964 they tried again, only to be repelled by Supergirl and Comet the Super-Horse (Action Comics No. 314).

    Current Status: Unknown but presumably they are orbiting the life-giving rays of their purple sun, since they would eventually perish anywhere else.

    Appeared In: Adventure Comics No. 293, Action Comics No. 314/2

  • Brain-Lords

    Brain-Lords of KhannOccupations: Leaders of the world of Khann

    Members: Atro, Mighty Morg, Wondrous Incarno, and others.

    Home Planet: Khann (in the Palace of Villainy), which is inhabited only by the criminal outcasts of hundreds of worlds.

    Super-Powers: None

    Personality: They are eternally-living brains which were removed from the dying bodies of the cosmos' mightiest evildoers.

    Criminal Record: Although Matter-Eater Lad and Triplicate Girl went on a covert mission to Khann in 2964 to bring Atro to justice, the others have yet to be captured.

    Appeared In: Adventure Comics No. 325

  • Brugol

    BrugolOccupation: Hired by Earth President Boltax (really Universo in disguise) to be the warden of Takron-Galtos and turn the jail into a slave-labor camp.

    Super-Power: None

    Personality: Brugol's cruelty is surpassed only by his money lust. It is possible he and the other guards on the prison planetoid at this time were former inmates themselves, chosen for their greed and brutality. He acts tough but he is really a coward.

    Criminal Record: In 2967, Universo disguised himself as President Boltax and put Brugol in charge of Takron-Galtos in order to keep the Legionnaires there prisoners. For his services he was allowed to keep all the jewels that they mined. When the Legionnaires broke free, he was captured by Colossal Boy.

    Appeared In: Adventure Comics No. 359-360

  • Legion of Stupor-Bizarros

    The Legion of Stupor-BizarrosOccupation: Vandals and would-be murderers

    Members: Bizarro-Superboy (leader), Bizarro-Lightning Lad, Bizarro-Invisible Kid, Bizarro-Chameleon Boy, Bizarro-Brainiac 5, Bizarro-Saturn Girl

    Base of Operations: The Milky Way Galaxy

    Objective: As per their Disloyalty Pledge: "... to use [their] super-powers only for nasty purposes, for big rewards, and ... to chicken out when other Bizarro-Legionnaires am in peril."

    Home Planet: Bizarro World

    Origin: When the 30th century descendant of a Bizarro-Superman failed to join the Legion of Super-Heroes, he made his own team of Bizarro-Legionnaires by focusing the imperfect duplicator ray on a monitor picture of some real Legionnaires. He quickly created a ramshackle Stupor-Hero Clubhouse and declared himself leader of the team.

    Super-Powers: Each member of the team has powers comparable to the real Legionnaires of which they are an imperfect duplicate, the exception being Bizarro-Brainiac 5, who isn't very smart.

    Limitations and Weaknesses: The same as the real Legionnaires they are a copy of, with the additional flaw that they are incompetent.

    Weapons and Devices: A super-time-bomb capable of destroying an entire planet.

    Transportation: A poorly made spaceship called the "Oil Kobra."

    Personalities: Insane lunatics, Bizarros aren't even consistent to their own reverse-thinking logic. Unliving, they have no true emotions, no guilt, and no compunction against committing mass murder.

    Relationships: Bizarros can only tolerate each other and even then they are untrustworthy, which to themselves is a good quality.

    Criminal Record: In 2965, the newly formed and dangerously unpredictable Bizarro-Legion caused untold havoc in the galaxy until they were bribed by "valuable" coal into going back to their home world and disbanding.

    Appeared In: Adventure Comics No. 329

  • Legion of Super-Monsters

    Legion of Super-MonstersAffiliation: Monster Master

    Members: Earthquake beast, eye monster, mirror monster, drill beast, omnibeast

    Base of Operations: Monster World (the beasts' home world)

    Objective: To show the universe how powerless the Legion of Super-Heroes is and, if they interfere, destroy them.

    Origin: After Legion applicant Jungle King was rejected because of his lack of mental control over beasts, the angry and slightly warped teen changed his name to Monster Master and started his own Monster Legion.

    Super-Powers: The beasts under Monster Master's control have a wide variety of abilities: the earthquake beast can use its tail to drill into the ground and cause terrific vibrations; the eye monster can shoot various beams from its four eyes - (from its left side to right) lightning, heat-vision, x-rays, and blinding light; the mirror monster can reflect any energy force off its shiny armor-plated hide; the drill beast can drill through anything; and the omnibeast can travel in space, air, land, or sea.

    Limitations and Weaknesses: The animals can be dazzled, confused, and tricked into being captured.

    Transportation: Monster Master's large, ark-like spaceship.

    Personalities: The beasts are not evil, just controlled by the warped mind of Monster Master. They only want to be left in peace.

    Relationships: While under Monster Master's control, the beasts worked together. Upon his death, they went their separate ways.

    Criminal Record: In 2963, the Monster Master and his Legion of Super-Monsters stole money from the Space Bank, stole the rare comet-jewels from Sky City on Korr, and were about to steal the valuable seeds from Inshar when they was driven back to Monster World by the Legion. Monster Master was eventually destroyed by the gas creature he had initially rejected to be part of his team.

    Appeared In: Adventure Comics No. 309/1

  • Legion of Super-Villains

    The Legion of Super-VillainsAlias: LSV, the Legion of Super-Outlaws

    Occupation: Super-Villains

    Members: Lightning Lord (leader), Cosmic King, Saturn Queen, Jan-Dex, Zo-Gar, Chameleon Chief, Sun Emperor, Beauty Blaze, Echo

    Base of Operations: The universe

    Objective: Terror, theft, and the destruction of law and order, specifically Superman and the Legion of Super-Heroes.

    Origin: The team can trace its origins to Tarik the Mute and his School for Super-Villains, which was to be the evil equivalent of the Legion Academy where graduates would go on to join a Legion of Super-Villains. After the school was busted up by the Legionnaires, former student Lightning Lord went on to start his own Legion of Super-Villains.

    Weapons and Devices: The LSV employs a wide variety of weapons in the pursuit of its objective; see individual villain and chronology entries for details. Most amazing of these gadgets is the solid, powered doubles they use to fight their battles for them in order to wear down their opponents before the main event (Adventure Comics No. 355/1).

    Relationships: The LSV admire Lex Luthor and Brainiac because of their historical hatred of Superman and have teamed up with both villains on occasion.

    Criminal Record: In 2973, they freed Lex Luthor from prison and plotted to execute Superman, who outsmarted the villains (Superman No. 147).

    In 2974, Jan-Dex and Zo-Gar went back in time to 1961 in order to set a red and green kryptonite deathtrap for Superman. They were defeated by their own plan when one red-K meteorite gave Superman telepathic power, enabling him to detect them through their disguises as Khrushchev and Kennedy (Action Comics No. 283/1).

    In 2974, the LSV went to the 20th century to try to recruit Phantom Zone criminals into the team. The team was captured by Jimmy Olsen. (Jimmy Olsen No. 63).

    In 2975, the LSV went back in time to help Dynamo-Boy take over the Legion. The team was later captured by the real Legionnaires (Adventure Comics No. 331). The same year, the LSV joined Brainiac and Lex Luthor in the 20th century to try to destroy Superman. All of the villains were captured by the people of Kandor (Jimmy Olsen No. 87/1).

    In 2984, the LSV plotted to destroy the adult Legion using Ferro Man (the twin brother of deceased Legionnaire Ferro Lad) as a puppet. When that failed to work, they captured Brainiac 5 and used doubles of themselves to fight the other Legionnaires so they could surprise them later by appearing in the flesh; they then overwhelmed them. They were defeated by the 30th-century-descendants of Lex Luthor and Mxyzptlk (Adventure Comics No. 354-355/1).

    Appeared In: Superman No. 147/3, Action Comics No. 283/1, Jimmy Olsen No. 63/1, Adventure Comics No. 331, Jimmy Olsen No. 87/1, Adventure Comics No. 354-355/1

  • Lex Luthor

    Young Lex Luthor versus the LegionOccupation: Super-genius scientist and inventor

    Objective: Crime and the destruction of Superboy/Superman.

    Home Planet: 20th century Earth

    Origin: Lex Luthor was once a great friend of Superboy's. However, after an accident in his lab where he was conducting kryptonite cure experiments, a fire started and the Boy of Steel blew it out. Unfortunately, the chemical smoke caused Lex's hair to fall out, and must have affected a change in personality as well, since from that day, the boy genius swore revenge on Superboy (Adventure Comics >No. 271).

    Once Luthor found out about the existence of the Legion of Super-Heroes, he swore to get revenge on Superboy/Superman through them as well.

    Lex Luthor as an adultThe adult Lex Luthor continues to be Superman's greatest arch-foe.

    Super-Power: None, but Luthor is considered to be a scientific and inventive genius even by 30th century standards.

    Weapons and Devices: Luthor uses numerous gadgets and inventions in his plots, including Urthlo, a time-ray projector, a super-powers nullifying device, an X-viewer spy device, and a Phantom Zone ray-gun.

    Transportation: Luthor travels to and around the 30th century in his space-time cylinder. The craft is equipped with a blaster.

    Personality: Luthor is cunning and wicked but gloating and overconfident. His hate of the Boy/Man of Steel knows no bounds. Even more than wanting to see him dead, he wants him to suffer greatly first and know humiliation and defeat at his hands. More than anything, Luthor wants the world to know the he is Superman's superior. His hate all stems from his arrogance at his own intellect combined with a deep-seated jealousy of the super-being who steals his glory away from him. These feeling were exacerbated when Superboy appeared to deliberately foul up his experiment to create life and also humiliate him by making him lose all his hair permanently.

    Relationships: Luthor has allied himself with Brainiac and the Legion of Super-Villains.

    Criminal Record (Legion-Related Only): As a teenager, Luthor has fought the Legion of Super-Heroes several times.

    In 2962, Lightning Lad went back to the 1930s and destroyed Lex Luthor's telekinesis machine, causing the evil genius to speculate on the existence of a Legion of Super-Villains (Superboy No. 86/3).

    In 2963, the Legion fought Urthlo, an adult robot double of Luthor's which he sent into the future using a time-ray projector. Luthor did this after being released from the Smallville Reformatory. Bent on revenge, he supplied his robot with a power-nullifying gadget and green kryptonite vision and planned to turn the Legion of Super-Heroes into super-menaces and force them to leave Earth. The robot was destroyed by Mon-El (Adventure Comics No. 300/2). Because of these criminal actions, Superboy had Lex Luthor thrown into the State Reformatory without chance of parole (see Adventure Comics No. 301/1 for details).

    In 2964, Luthor time-traveled from the past pretending to be himself before he turned bald and evil. By pretending friendship and gaining the members' sympathy, Luthor succeeded in projecting the entire Legion into the Phantom Zone, but in the end he was defeated and humiliated by the Legionnaires on Space-TV (Adventure Comics No. 325).

    As an adult, Luthor has encountered the adult Legion on several occasions:

    In 2973, the Legion of Super-Villains freed Luthor from prison and plotted to execute Superman, who eventually outsmarted the villains by turning Saturn Queen good (Superman No. 147).

    In 2975, the LSV joined Brainiac and Lex Luthor in the 20th century to try to destroy Superman. All of the villains were captured by the people of Kandor (Jimmy Olsen No. 87/1).

    (Legion Stories) Appeared In: Superboy No. 86/3, Adventure Comics No. 300/2, Adventure Comics No. 325, Superman No. 147/3, Jimmy Olsen No. 87/1

    For information concerning Lex Luthor's life and criminal career in the 20th century, click here.

  • Lightning Lord

    Lightning LordReal Name: Mekt Ranzz

    Occupation: Super-Villain

    Affiliation: Legion of Super-Villains, (previously) Tarik the Mute and his School for Super-Villains

    Base of Operations: The universe

    Home Planet: Winath (a.k.a. Amarta)

    Origin: After their space-flier crashed on Korbal, Mekt and his younger siblings, Ayla and Garth, tried to lure some lightning beasts to recharge their ship's batteries. They were caught in an electrical field, which charged them with super-lightning. Shortly thereafter, Mekt ran away from home to pursue a life in crime.

    Super-Power: Mekt is able to generate powerful bolts of electricity, like his brother, Lightning Lad. He likes to absorb additional energy from generators, like the ones at the Metropolis Electric Company, in order to hurl lightning bolts of greater power than his brother's.

    Limitations and Weaknesses: The same as Lightning Lad.

    Transportation: Flying saucer ship/time-machine.

    Personality: Mekt is overly confident and boisterous. He likes to torment his "little" brother, Lightning Lad.

    Relationships: Parents (living on Winath), Garth Ranzz (younger brother, see Lightning Lad), Ayla Ranzz (younger sister, see Light Lass )

    Lightning Lord at schoolCriminal Record: After getting his super-power, Mekt ran away from home to begin a life of petty crime, shocking people into paralysis in order to rob them. In 2968, he was finally located by the Legion as a student in Tarik the Mute's "School for Super-Villains." Following the breaking of the school, the Mekt went on to found his own Legion of Super-Villains.

    In 2973, he - along with Saturn Queen and Cosmic King - freed Lex Luthor from prison and plotted to execute Superman, who eventually outsmarted the villains by turning Saturn Queen good (Superman No. 147).

    In 2974, the LSV went to the 20th century to try to recruit Phantom Zone criminals into the team. As part of the plan, Lightning Lord wore the mask of a lion. The team was captured by Jimmy Olsen. (Jimmy Olsen No. 63).

    In 2975, he and the LSV went back in time to help Dynamo-Boy take over the Legion. While pretending to be a hero, he used his own bolts to counter those of an electrical storm threatening Metropolis, but then stunned guards in order to steal from a super-science museum. The team was later captured by the real Legionnaires (Adventure Comics No. 331). The same year, the LSV joined Brainiac and Lex Luthor in the 20th century to try to destroy Superman. As part of a ploy to stall for time, Superman offered to transfer Lightning Lord's lightning power into nuclear power, but Lightning Lord refused. All of the villains were captured by the people of Kandor (Jimmy Olsen No. 87/1).

    In 2984, the LSV plotted to destroy the Adult Legion using Ferro Man (the twin brother of deceased Legionnaire Ferro Lad) as a puppet. Lightning Lord's double was beaten by Lightning Lad in the power planet of the Metropolis Electric Company, but the real Lightning Lord then defeated his brother. The Super-Villains were then defeated by the 30th-century-descendants of Lex Luthor and Mxyzptlk (Adventure Comics No. 354-355/1).

    Appeared In: Superman No. 147/3, Jimmy Olsen No. 63/1, Adventure Comics No. 331, Jimmy Olsen No. 87/1, Adventure Comics No. 354-355/1

  • Lotus Fruit Peddler

    Lotus Fruit PeddlerReal Name: Unknown

    Occupation: Drug grower and dealer; possibly a doctor or someone with a background in biology.

    Base of Operations: Unknown, but he illegally owns and operates the only lotus fruit greenhouse in the Milky Way Galaxy. (Note: The rare lotus fruit grows wild on the planet Oomar, in the Tenth Galaxy).

    Super-Power: None

    Weapon: He uses the highly addictive lotus fruit to put people under his power due to the victim's psychological and physical need to get their next "fix."

    Personality: Enjoys having people dependent on him and willing to do anything for him in order to get more lotus fruit.

    Criminal Record: In 2968, under the pretext of being a doctor, he gave the injured Timber Wolf a serum that was the distilled juice of the lotus fruit in order to get him addicted. His plan was to have the Legionnaire get more of his teammates hooked on the fruit for purposes unknown - possibly to cause the team to break up, possibly to gain control of the Super-Heroes. He was defeated by Timber Wolf with the help of Light Lass.

    Appeared In: Action Comics No. 378/2

  • Luck Lords

    The Luck LordsOccupations: Blackmailers and robbers

    Members: There are four Luck Lords in all.

    Base of Operations: Thaun

    Objective: To use their power over "luck" to blackmail and rob the superstitious people of Thaun by forcing them to buy their good luck charms.

    Home Planet: Unknown, but these green-skinned, frog-like scientists were exiled from their own world for their crimes.

    Super-Power: None, but they use a psych-science device to work their power over "luck."

    Weapons and Devices: They "jinx" people with a super-hypnotic long-range ray that can make people cause their own bad luck or make Legionnaires think they lost their powers.

    The Luck Lords also use transparent wall shielding that can reflect lightning. They wear infra-ray contact-lenses that enable them to see invisible attackers.

    Limitations and Weaknesses: Their jinx power does not work on animals.

    Personalities: The Luck Lords are smug and overconfident in their abilities.

    Criminal Record: In 2966, four alien scientists, who were exiled from their own planet for crimes, used their psych-science to make the superstitious people of Thaun believe that they were masters of luck and could sell them good luck symbols and charms. After putting "jinxes" on the Legionnaires, the Luck Lords were eventually defeated by the Legion of Super-Pets, who were immune to their super-hypnotic long-range ray.

    Appeared In: Adventure Comics No. 343

  • Radiation Roy

    Radiation Roy's originReal Name: Roy (last name unknown)

    Occupation: Former Legion applicant, student of crime

    Affiliation: School for Super-Villains

    Home Planet: Possibly Neptune, judging by appearance

    Origin: This strange lad inherited a fortune but spent most of it on experiments to give him the ability to emanate paralyzing radiations. In 2964, he applied for Legion membership but was rejected due to lack of control (Adventure Comics No. 320).

    Super-Power: Can emit a beam of paralyzing radiation.

    Limitations and Weaknesses: At first he could only radiate his power generally but after much practice he can emit a focused paralysis beam. He still, however, needs much more practice, as his aim is quite poor and he can't even hit moving targets at close range.

    Personality: Considered a "strange" person, he still holds a grudge against the Legion for being rejected.

    Relationships: Friends with Spider Girl.

    Criminal Record: In 2968, Roy joined Tarik the Mute's "School for Super-Villains", but the group was broken up by the Legion of Super-Heroes.

    Appeared In: Adventure Comics No. 320, Adventure Comics No. 372

    Radiation Roy

  • Rann Varal

    Rann VaralReal Name: Jo Nah (Ultra Boy)

    Occupation: Supposed thief and escaped prisoner

    Home Planet: Rambor

    Super-Power: Unexplained super-strength.

    Personality: Tough and clever.

    Relationships: Likes Phantom Girl of the Legion of Super-Heroes.

    Criminal Record: In 2963, Ultra Boy entered a fictitious alias into Science Police files in order to get expelled from the Legion so he could set a trap for some alien raiders. Note: This record is being kept on file should Ultra Boy have need to reprise this identity on a future case.

    Appeared In: Adventure Comics No. 316

  • Recruiter

    RecruiterReal Name: Unrevealed

    Occupation: Recruiter

    Affiliation: School for Super-Villains, Tarik the Mute

    Home Planet: Not revealed

    Super-Power: None

    Transportation: Space-cruiser

    Personality: He was a trusting sort who enjoyed gourmet food.

    Criminal Record: In 2968, he was sent by Tarik to pick up Vrenn G'ondd as a potential student for the School for Super-Villains. However, that Martian crook was arrested, and the recruiter was set up by the Legion, who had a plan to infiltrate the School for Super-Villains by posing as Academy flunk-outs. He was excited to bring four super-powered students back with him to the school instead of one. However, when the Legionnaires' true identities were discovered, Tarik the Mute transformed the man to glass and smashed him to pieces with a sledge hammer for his failure.

    Appeared In: Adventure Comics No. 372

  • Regulus

    See Dr. Regulus.

  • Renegade Controller

    Renegade ControllerReal Name: Unknown

    Occupation: Would-be conqueror

    Affiliation: None

    Base of Operations: A sector of the universe

    Home Planet: Another space-time continuum

    Origin: Born of a race of near-omnipotent beings, his original mission was one of mercy. He and other Controllers came from their universe to this one in order to save it from the catastrophes of war - something that almost detroyed their own race. Each Controller was assigned to a sector of space and furnished with a weapon to use in halting warfare. His was the Sun-Eater. As time passed, and the worlds of the galaxy banded together to form the United Planets and police the universe, all the Controllers withdrew - one by one - until he was the only one left. He alone refused to obey the recall order because he wanted to use his powers to conquer and rule.

    Super-Power: None; his super-advanced technology gives him subtle mental control over others (see below).

    Weapons and Devices: The Sun-Eater, miniature psychic projector to send his subtle mental manipulations through, photon bolts, mind-influencers,enervator helmet

    Limitations and Weaknesses: His mind control machines were designed to work on minds in turmoil and confusion.

    Transportation: Teleportation ray

    Personality: He had an uncontrollable lust for power that led him to try to destroy trillions of beings.

    Relationships: None, he turned his back on his own people in order to rule this universe.

    Criminal Record: In 2961, he used the Sun-Eater to destroy uninhabited galaxy 15702. In 2966, he sent the Sun-Eater into the Milky Way Galaxy to demonstrate his power before taking control of the universe. His plans were ruined when the Legionnaire Ferro Lad sacrificed his life by exploding the absorbatron bomb at the cloud-like machine's center. Seeking out a new, more powerful striking force, the Renegade Controller sought to disband the Legion in order to make them susceptible to being controlled and turned into members of his army of conquest, starting with Superboy. He was defeated when he had the alien equivalent of a heart attack, brought on when he saw the ghost of Ferro Lad.

    Appeared In: Adventure Comics No. 352-353 (behind the scenes), Adventure Comics No. 357

  • Rikkor Rost

    Rikkor RostOccupation: Former member of the High Council of Thanl

    Affiliation: Five other Thanlian crooks, including Grigor, who are also former members of the High Council.

    Home Planet: Thanl

    Super-Power: None

    Weapons and Devices: Looting machines, super-power Neutralizer from the Eighth Dimension, kryptonite rays, traps from a Krypton-like planet (possibly Daxam), and various other super-weapons.

    Transportation: Teleportation wrist device

    Personality: Charismatic leader-type who pretends kindness while underneath he is an ambitious and greedy crook. He plans his capers well and make sure he has all kinds of traps and armory at his disposal.

    Criminal Record: In 2967, he and his crooked council tried to turn the Super-Pets against the Legion so they would join them on Thanl instead. He hoped to have super-protectors should it ever be found out that they were the raiders who used their crime machines to try to loot Earth and Star City. They were defeated by the combined efforts of the Legion of Super-Heroes and the Legion of Super-Pets.

    Appeared In: Adventure Comics No. 364

  • Rogarth

    Occupation: Super-outlaw

    Affiliation: Taurus

    Base of Operations: The Milky Way Galaxy

    Home Planet: Unknown

    Origin: Unknown

    Super-Power: Super-strength and toughness comparable to Mon-El's.

    Limitations and Weaknesses: He does not possess super-speed. Therefore, his attacks can be outmaneuvered, his punches dodged.

    Transportation: Space-ship

    Personality: Tough, boistrous, misogynistic, motivated by money, and will always plan for a quick escape.

    Criminal Record: In 2968, a rival gang called Scorpius blackmailed several Legionnaires into helping them defeat Taurus. They first clashed at the Brande Industrial Complex, where Rogarth defeated an undercover Supergirl. The two gangs tangled again at the casino on Ceres, an illegal gambling joint run by Scorpius. Once again, Rogarth beat back Supergirl with his greater strength. After the Legion tracked down and captured the head of Taurus, who was revealed to be Chief Zoltorus of the Science Police, the gang was disbanded and Rogarth and his cohorts escaped.

    Appeared In: Adventure Comics No. 374

    Rogarth

  • Ronn Kar

    Ronn KarOccupation: Former Legion applicant

    Affiliation: School for Super-Villains

    Home Planet: Neptune

    Origin: It is not known how Ronn acquired his strange power, but in 2963 he applied for Legion membership but was rejected (Adventure Comics No. 314).

    Super-Power: Can flatten his body to paper-thinness

    Limitations and Weaknesses: His doesn't utilize his ability very well.

    Personality: Ronn is not truly villainous, just misguided, naive, and eager to belong.

    Relationships: None

    Criminal Record: In 2968, Ronn was recruited into Tarik the Mute's School for Super-Villains, the forerunner to the Legion of Super-Villains. When the school was busted by the Legion, Superboy found him trying to hide by pretending to be a wall-painting.

    Appeared In: Adventure Comics No. 314/1, Adventure Comics No. 372

  • Roxxas

    Roxxas and his raidersOccupation: Space raider

    Affiliation: His group of raiders, including more than a dozen men of which he is he leader.

    Home Planet: Not known

    Super-Power: None

    Equipment: Space-suit

    Weapons and Devices: Force-ring gun, ray gun

    Transportation: One-man space rocket and the mighty mother-ship where they dock and regroup.

    Personality: Ruthless and greedy raider who loots planets for their wealth. He only kills when he deems it "necessary" ... although the men in his employ are far more trigger-happy.

    Criminal Record: In 2963, after Roxxas and his band of raiders failed to enslave and exploit the inhabitants of Trom, he hunted the sole survivor, Jan Arrah, across the galaxy in order to have him transmute lead into uranium so he could make doomsday bombs in order to attack other helpless worlds. Jan arrived on Earth and joined the Legion of Super-Heroes as Mystery Lad (see Element Lad). Roxxas and his raiders were defeated by Jan and the Legion of Super-Heroes.

    Appeared In: Adventure Comics No. 307/2

  • Satan Girl

    Satan GirlReal Name: Supergirl

    Occupation: Would-be killer

    Home Planet: Created near 30th century Earth

    Origin: After Supergirl encountered a red kryptonite meteor in space, a duplicate of herself was split off from her body.

    Super-Power: The same as Supergirl's

    Limitations and Weaknesses: The same as Supergirl's with the added vulnerability that she can only survive 48 hours, afterwhich time the red-K effects will wear off and she will be reabsorbed into the original Supergirl.

    Equipment: Lead-lined mask, lead armor costume

    Weapons and Devices: Two bracelet-instruments designed to draw the red kryptonite effect from her body and radiate it into other humans.

    Personality: Motivated by a deep desire to survive longer than 48 hours, Satan Girl stooped to attempted murder so that she could live.

    Relationships: She is a red-K duplicate of Supergirl.

    Criminal Record: In 2963, Satan Girl inflicted the "crimson plague" on the girl Legionnaires so that she might live past 48 hours. She was eventually defeated by the Legion of Super-Pets, who were immune to the effect. After her 48 hours were up, she re-fused with Supergirl.

    Appeared In: Adventure Comics No. 313/1

  • Saturn Queen

    Saturn QueenReal Name: Unrevealed

    Occupation: Super-Villain

    Affiliation: The Legion of Super-Villains

    Base of Operations: The universe

    Home Planet: Saturn (presumably its largest moon, Titan)

    Origin: After leaving the peace-inducing influence of Saturn's rings, she acquired criminal behavioral patterns and became a member of the Legion of Super-Villains.

    Super-Power: Super-hypnotism, enabling her to control the minds of entire crowds of people or make them see amazing hallucinations. See Saturn Girl entry for further details of Saturnian E.S.P. power.

    Limitations and Weaknesses: She turns good in the presence of the rings of Saturn or even while in continuous contact with a small meteor chunk.

    Transportation: Flying saucer ship/time-machine

    Personality: Saturn Queen's strong criminal tendencies were held in check while on her home world but emerged when she left. She is wicked and cruel, but cowardly.

    Criminal Record: In 2973, she - along with Lightning Lord and Cosmic King - freed Lex Luthor from prison and plotted to execute Superman, who outsmarted the villains by turning her good by recreating Saturn's rings around their asteroid base (Superman No. 147).

    In 2975, she and the LSV went back in time to help Dynamo-Boy take over the Legion. While pretending to be a hero, she disarmed a madman, but then lured a rare jewel-bird of Gemovia out of the Space Zoo. The team was later captured by the real Legionnaires (Adventure Comics No. 331). The same year, the LSV joined Brainiac and Lex Luthor in the 20th century to try to destroy Superman. As part of a ploy to stall for time, Superman offered her eternal youth and beauty, but she refused. All of the villains were captured by the people of Kandor (Jimmy Olsen No. 87/1).

    In 2984, the LSV plotted to destroy the Adult Legion using Ferro Man (the twin brother of deceased Legionnaire Ferro Lad) as a puppet. Saturn Queen's double fought and was beaten by Saturn Woman, but she herself defeated Element Man. Saturn Queen was defeated in turn by Mr. Mxyzptlk's 30th century descendant, who paralyzed her and Beauty Blaze (Adventure Comics No. 354-355/1).

    Appeared In: Superman No. 147/3, Adventure Comics No. 331, Jimmy Olsen No. 87/1, Adventure Comics No. 354-355/1

  • School for Super-Villains

    The School for Super-VillainsMembers: Tarik the Mute (founder), the recruiter, Gorko, Pollor, coerced advisors and instructors including Colossal Boy.

    Students: Lightning Lord, Nemesis Kid, Radiation Roy, Ronn Kar, Spider Girl, and hundreds of unnamed others.

    Base of Operations: A distant planet almost hidden in a vast cosmic cloud.

    Objective: Graduates of the school would become members of the Legion of Super-Villains, who would go on to wipe out the Legion of Super-Heroes and take over the Earth.

    Origin: Tarik, an innocent bystander, was accidentally hit in the throat by a police blaster during a shoot-out with crooks. Now voiceless, he turned against the law and set up a school for super-villains.

    Equipment: A gymnasium that is almost an exact duplicate of the Legion Training Center, classrooms with 3-D action-tapes to study the powers and techniques of the Legionnaires, a lab where students experiment with anti-Legionnaire weapons.

    Transportation: Space-cruisers

    Criminal Record: In 2968, the school began training and was soon shut down by the Legionnaires, some of which were working undercover as students. Colossal Boy, as with the other advisors at the school, was pursuaded by threats on loved ones to cooperate with Tarik and so absolved of any crimes.

    Appeared In: Adventure Comics No. 371-372

  • Scorpius

    ScorpiusOccupation: Space-gang

    Members: The Head Man at Scorpius (pictured) employed many criminals under him but at one time could boast that he had blackmailed several members of the Legion of Super-Heroes working for him - Ultra Boy, Element Lad, Dream Girl, Supergirl, and Matter-Eater Lad.

    Base of Operations: Unrevealed

    Objective: To expand their territory of criminal activity within the galaxy. They also seek to destroy their rival gang, Taurus.

    Weapons and Devices: Extra-dimensional guns that will kill even Mon-El.

    Transportation: Long range teleport rays

    Personality: Cowardly, he hid his true identity as Head Man behind that of just a Department Chief. When he was captured by Night Girl he begged not to be hurt and confessed everything to the police.

    Criminal Record: In 2968, Scorpius, one of the most notorious gangs in space, captured almost all the members of the Legion of Super-Heroes in order to blackmail the remaining Legionnaires into working for them to wipe out their rival, Taurus. They were defeated by the Legion of Substitute Heroes.

    Appeared In: Adventure Comics No. 374

  • Shagrek

    Shagrek and MystelorOccupation: Super-outlaw

    Affiliation: Taurus

    Base of Operations: The Milky Way Galaxy

    Home Planet: Unknown

    Origin: Unknown

    Super-Power: His antennae are able to project deadly beams that can disintegrate matter, even steel walls more than a foot thick.

    Limitations and Weaknesses: Shagrek is slow-moving and, as such, his beams can be dodged at medium range or higher (more than a dozen feet away).

    Personality: Nasty and slimy, he lusts after Mystelor, who is repulsed by him.

    Criminal Record: In 2968, a rival gang called Scorpius blackmailed several Legionnaires into helping them defeat Taurus. They first clashed at the Brande Industrial Complex, where Shagrek fought Element Lad. The two gangs tangled again at the casino on Ceres, an illegal gambling joint run by Scorpius. Shagrek disintegrated the 3-D roulette wheel and started taking the place apart. After the Legion captured the head of Taurus, who was revealed to be Chief Zoltorus of the Science Police, the gang was disbanded and Shagrek followed his cohorts to their ship and escaped.

    Appeared In: Adventure Comics No. 374

  • Size Lad

    See Aarl.

  • Skyzznx

    Occupation: Would-be conqueror, possibly from another universe.

    Affiliation: Partnered with a young woman named Alrrk.

    Super-Power: None

    Weapons: A long-range death ray, powered by solar wind.

    Transportation: A large sailboat made of inertron that skims the surface of the sun, driven by the solar winds upon its thermoplastic sail.

    Personality: Nervous and cautious, he continually worries about everything.

    Relationships: It is not clear what his relationship was with the young woman, Alrrk. It may have been simply professional but they may also have been either lovers or had family ties.

    Criminal Record: In 2968, the two would-be invaders hid on their sailboat on the sun and tried to destroy the Legion with a death ray. Superboy saved his teammates and, upon their failure, Skyzznx chose to turn a gun on both he and Alrrk. While it appeared as though the two were incinerated, the device may have had another, unknown function, one that enabled the duo to escape their punishment.

    Appeared In: Adventure Comics No. 380

    Skyzznx

  • Space Pirate Pack

    The Space Pirate PackOccupation: Pirates

    Members: In the hundreds. Their former leader (unnamed) was turned into a mindless idiot by Vorm (see Dynamo-Boy) when the boy put the brainwave scrambling "crown" on his head (as the leader had intended to do to him). Pargg, another young member of the pack, was killed by Vorm in a contest to see which would have the honor of defeating the Legion.

    Base of Operations: The Pirate Planetoid

    Objective: Stealing wealth from passing space cruisers.

    Weapons and Devices: Super-belts, which can give the wearer amazing temporary super-powers. A variety of ray-guns.

    Transportation: Space pirate ships equipped with bolt-cannons

    Personalities: Immoral, greedy, untrustworthy, low-life scum of the universe.

    Criminal Record: In 2965, tired of having their operations foiled by the Legionnaires, the then-leader of the Pirate Pack conceived a plan to have one of his band infiltrate the Legion and destroy the team from within. Vorm won that honor and joined as Dynamo-Boy. He was betrayed by members of the Legion of Super-Villains. Space-piracy continues to be an on-going problem but is held in check by the efforts of the Legion of Super-Heroes.

    Appeared In: Adventure Comics No. 330-331

  • Space Raiders

    Space RaidersIntroduction: One of the many intergalactic threats is the breed of criminal known as the space raider. They come from many worlds, acting as a race or merely a criminal minority, and have varied objectives in their desire to steal from other worlds. Below is a listing of several bands of raiders:

    Roxxas' group of space raidersPerhaps the most notorious band of raiders has to be the one led by Roxxas (see that entry for more details). They looted many worlds for their valuables, such as the "cold light" globes of the dark planet Oranz and huge colored pearls from the water world of Vuruna. Their most heinous crime, however, was when they sought to enslave the inhabitants of Trom for their power of transmutation. When the small population fought back against Roxxas' men, they were killed. Only Jan Arrah was able to flee the massacre in a small rocket (see Element Lad).

    These raiders use one-man rocketships for their fleet assaults. They also have a mighty mother-ship with which to dock.

    Appeared In: Adventure Comics No. 307/2

    Hydra World criminalsOther thieves steal living creatures, such as the three-headed alien criminals from the Hydra World, who robbed planetary zoos of the rarest animals in the universe - including the Vegan living top, the Sirian phantom beast, and a Protean from Antares (who would become Chameleon Boy's famous first pet, Proty).

    They were ambushed by the Legion, who shot down their rocket ship then surprised the thieves while they were still dazed after their crash-landing. The Legionnaires then took over their living cargo, transferring the animals to their ship (which was decorated to look like a pirate vessel) and proceeded to go to Thieves' Planet posing as criminals as part of a plot to bust that haven for criminals.

    Appeared In: Adventure Comics No. 308/2

    Ore-looters from ZyzanThe ore looters from the planet Zyzan used automatic digging machines to steal minerals from Earth in 2963. They had satellites that could project a force to hold spaceships in a space-warp and keep their passengers unconscious in a state of suspended animation.

    The Zyzans carried matter-destroyers, deadly handheld ray-guns, and were also equipped with personal projectors that radiated a disguise-illusion enabling them to take the place of the Legionnaires.

    These aliens came from a world with a hot climate and found the environment of Earth to be cold; they were stopped by Polar Boy of the Legion of Substitute Heroes.

    Appeared In: Adventure Comics No. 311/1

    Glass lootersIn 2963, The Substitute Heroes also clashed with a band of alien looters that came from a world that does not have glass. Because these criminals intend to make a poison-gas for conquest out of the glass, no world will sell them this substance. As a result, these looters use a clever scientific trick as part of their raids. First they film the normal, peaceful state of the city on the world they are about to loot. Then they project those images to the Legion's wrist-monitors, which are tuned into their universe monitor back at the Clubhouse. This makes the Legionnaires think all is well while the criminals proceed with their raid. They use ship-mounted tuning fork-like vibrators to shatter glass everywhere and then use the vacuum of their "loot-pumps" to draw the glass up into their ships.

    They were stopped and captured by the Substitute Heroes, whose own monitor system wasn't targeted by the aliens.

    Appeared In: Adventure Comics No. 315/1

    Some criminals loot first in order to manufacture weapons for conquest. In 2963, Ultra Boy set up a trap for these tall, tentacled thieves by pretending to be outlaw Rann Varal and on the run from the Legion. As he knew they would, the mystery raiders scooped him (and Phantom Girl) up using the same energy tube they used to steal the main solar generator from the Solar Power Station and bars of universium, one of the rarest, hardest metals, from a foundry. They hoped he would join them and tell them the secrets of the Legion's weapons. Ultra Boy led them to the Clubhouse and put them into an icy coma with a freezing-force ray.

    Appeared In: Adventure Comics No. 316

    Alien raiders

  • Spider Girl

    Real Name: Unrevealed

    Occupation: Student of crime

    Affiliation: School for Super-Villains

    Home Planet: Unrevealed

    Origin: Unrevealed

    In 2963, she applied for Legion membership but was rejected due to lack of control (Adventure Comics No. 323).

    Note: Spider Lass was suggested by reader Jim Tilley - "She has the power of converting her hair into a super web, and casting it around opponents." (Adventure Comics No. 310 "Bits of Legionnaire Business").

    Super-Power: Expanding hair-web

    Limitations and Weaknesses: Presumably, her hair can be cut.

    Personality: Tough, but loyal to those she cares about.

    Relationships: Seems to like Radiation Roy.

    Criminal Record: In 2968, she turned criminal and joined Tarik the Mute's "School for Super-Villains", where she battled Legionnaire Chemical King. Eventually the group was broken up by the Legion of Super-Heroes (Adventure Comics No. 372).

    Appeared In: Adventure Comics No. 323, Adventure Comics No. 372

    Spider Girl

  • Starfinger

    StarfingerReal Name: Dr. Hanscom

    Occupation: Medical scientist, criminal

    Base of Operations: Once had a hidden base inside the Fusion-Powersphere.

    Home Planet: Presumably Earth

    Super-Power: None

    Weapons and Devices: Using a super-hypnosis device, Hanscom brainwashed the Legionnaire Lightning Lad into becoming the super-powered part of his super-criminal persona. He modified Garth's robot arm with super-generators that could transform Lightning Lad's electrical charge into different kinds of rays projected from his fingers: Index finger - Super-lightning, middle finger - force-thrust ray, ring finger - any kind of super-radiation (heat, green kryptonite, etc.), pinky - freezing-ray, and thumb - power-neutralizer ray. By combining the power of all fingers, he created a new effect: a power-distorting ray. With it, he turned Matter-Eater Lad to metal, shrunk Colossal Boy and made Light Lass super-heavy. His rays work even into the fourth dimension to affect Phantom Girl.

    Starfinger's origin

    Equipment: His armor was equipped with gadgets such as a reverse mirror defense (metallic plates on his back that can reflect energy powers back), super-hearing earphones, fluorescent dust, and a high-speed missile made to look like him.

    Dr. HanscomTransportation: Starfinger/Lightning Lad could fly because he wore a Legion flight-ring.

    Personality: Hanscom has the psychologically unbalanced need to make the world fear him, yet he himself is a coward who prefers to use others to do his dirty work than to do it himself.

    Relationships: Hanscom has three henchmen who work for him whose abilities and intelligence he holds in low opinion. He kept them in line by instilling fear in them.

    Criminal Record: In 2965, using Lightning Lad as a pawn, Starfinger and his henchmen began a crime wave on Earth, stealing the valuable mineral rejuvium, as well as destroying nearly all the Seven Wonders of the Thirtieth Century, before they were finally defeated by the Legion of Super-Heroes.

    Appeared In: Adventure Comics No. 335-336

  • Sugyn

    SugynOccupation: Criminal

    Affiliation: The Devil's Dozen

    Home Planet: Not named

    Base of Operations: Tartarus

    Super-Power: Ability to drink a great quantity of water and then spit it out like a geyser. He once drank up nearly the whole Metropolis Reservoir.

    Limitations and Weaknesses: With no water around to drink, he would be powerless.

    Equipment: Carries a giant horn that he can use to either carry water to drink or drink through like a funnel.

    Personality: This overbearing "viking" can never get enough to drink.

    Criminal Record: In 2966, he was sent to kidnap a Legionnaire and returned with the non-powered Reservist Bouncing Boy. For this failure, he was banished to the "realms of darkness" by his master, Evillo.

    Appeared In: Adventure Comics No. 350-351

  • Sunburst

    SunburstReal Name: Unrevealed

    Occupation: Robber, impostor

    Home Planet: Unrevealed

    Super-Power: None (see below)

    Weapons and Devices: Sun-power gadgets hidden in his gloves enable him to melt through steel vaults with heat, emit red-sun blasts of radiation, or blaze with blinding white light. His devices also surround him with an electro-magnetic force-field that keeps power beams from touching him, diverting attacks around his body.

    Transportation: Sunburst can fly, no doubt by means of a hidden anti-gravity device.

    Personality: Enjoys the thrill of being a super-powered crook. Very sure of himself. Has a secret rivalry with Sun Boy, someone he would like to match his similar power against.

    Relationships: Uli Algor is his partner-in-crime.

    Sunburst impersonating Sun BoyCriminal Record: In 2963, using a life-like mask and a device to simulate solar energy, he impersonated the then-new Legionnaire Sun Boy. Through spying, he learned about the terrible robot weapon the Legionnaires had dismantled and buried in the past. Then, stealing a time-bubble he went back to trick Superboy into collecting all the parts so he could assemble the Cyclops robot. He was defeated by Superboy who was on to him when he didn't know the Super-Hero Club's secret handshake (Adventure Comics No. 290).

    Years later, in 2968, using the same gadgets, he made a new name for himself as Sunburst, but worked the old impostor routine again - this time through his girlfriend, Uli Algor, who disguised herself as the Legionnaire Shadow Lass. She was to capture him and convince the others she was the genuine Legionnaire and then, after stealing the Legion's secrets, she would have sprung him from jail. The two were defeated by Mon-El (Action Comics No. 379/2).

    Note: It is the conjecture of the editors of this site that the adversaries in these two tales are one and the same person, linked by a Sun Boy power-duplicating device and the modus operandi of Legionnaire impersonation.

    Appeared In: Adventure Comics No. 290, Action Comics No. 379/2

  • Sun-Eater

    Alias: It

    Owner: The renegade Controller

    Origin: Created by the Controllers, a race of near-omnipotent beings, it was given to one particular Controller as his means of halting warfare. When peace made the Controllers unnecessary, all of them went back to their own space-time continuum except the one who had the Sun-Eater. He refused to be recalled, preferring to use the weapon to take control of the primitive universe he was in.

    Capabilities: This large, cloud-like weapon can surround and devour a sun, consuming all its energies and leaving behind a black, cold husk incapable of supporting life on its planets. After consuming a star it grows larger and becomes more powerful.

    Note: The Sun-Eater is not to be confused with the space-creature of the same name.

    Limitations and Weaknesses: The Sun-Eater is invulnerable to all kinds of physical, energy, and psychological attack. It's only weak spot is its core, the life force that directs the mass of energy. Detonating an absorbatron bomb at its core will scatter its energies then absorb them in the devastating blast.

    Personality: While it has a "life force" at its center, the Sun-Eater is artificially contructed and nonliving, programmed with only one function.

    Criminal Record: In 2961, the Sun-Eater was instructed by the renegade Controller to destroy uninhabited galaxy 15702. In 2966, "it" arrived at the fringe of the Milky Way Galaxy bound for Earth. The Controller wished to demonstrate his awesome power to the universe by destroying the center of the United Planets. The Sun-Eater was destroyed by the Legionnaire Ferro Lad, who sacrificed his life by exploding the absorbatron bomb at the cloud's core.

    Appeared In: Adventure Comics No. 352-353, Adventure Comics No. 357 (in flashback)

    The Sun-Eater

  • Sun Emperor

    Sun EmperorAffiliation: The Legion of Super-Villains

    Home Planet: Unknown

    Super-Power: Super-radiance, similar to Sun Boy

    Limitations and Weaknesses: Similar to Sun Boy

    Personality: Nasty with a commanding personality.

    Criminal Record: In 2974, Sun Emperor was one of the members of the LSV who went to the 20th century to try to recruit Phantom Zone criminals into the team. As part of the plan, Sun Emperor wore the mask of a large-headed man of the future. The team was captured by Jimmy Olsen.

    Appeared In: Jimmy Olsen No. 63/1

  • Sun Woman

    Sun WomanReal Name: Unrevealed

    Occupation: Tyrant (deposed)

    Home Planet: Vannar

    Origin: After stealing a solar-harness from a great scientist, she set herself up as a tyrannical ruler of the one-sided world of Vannar.

    Super-Power: None (see below)

    Weapons and Devices: The harness she wears draws solar power to charge her body with super-strength comparable to Night Girl's.

    Limitations and Weaknesses: Blocking off sunlight will render her powerless.

    Personality: Tyrannical, cruel, and destructive.

    Criminal Record: In 2963, Night Girl defeated the dictator by rallying citizens and teaching them how to burn coal. With the sun's rays blocked by smoke, and the source of her power cut off, Sun Woman was brought to justice.

    Appeared In: Adventure Comics No. 315/1

  • Xanthu Criminals

    Real Names: Unrevealed

    Occupation: Escaped convicts

    Members: Two men, both completely bald

    Home Planet: Xanthu

    Super-Powers: None

    Weapons and Devices: Atomic guns

    Transportation: A stolen Xanthu time-ship

    Criminal Record: In 2962, two Xanthu criminals escaped jail. One fled to 20th century Earth in a stolen time-ship. The Legionnaire Star Boy pursued him to Smallville and imprisoned him in Calvin's Cave. Star Boy enlisted Superboy's help to locate the other criminal back on 30th century Xanthu because he was hiding in an underground maze of copper drain pipes and Star Boy's x-ray vision couldn't penetrate copper.

    Appeared In: Adventure Comics No. 282

    Xanthu criminal Xanthu criminal

  • Xaxan

    Xaxan as Magnetic KidAlias: Magnetic Kid

    Occupation: Spy

    Affiliation: Works for the Murran government, which is bent on planetary conquest.

    Home Planet: Murra

    Super-Powers: All Murrans had access to a mighty computer that made super-pills that gave the inhabitants virtually any super-power they wanted - super-strength, thought-casting, invisibility, shape-changing, flying, invulnerability, electricity, x-ray vision, etc.

    As Magnetic Kid, Xaxan took a pill to give himself the power to attract any living creature magnetically.

    Limitations and Weaknesses: The effects of the super-pills were only temporary. His magnetism didn't work on iron and steel, just organic life.

    Personality: Xaxan is forgetful and slightly bumbling but he tries to make up for his shortcomings with optimistic exhuberance.

    Relationships: Aarl (Size Lad) is his commander and Blackout Boy his partner.

    Criminal Record: The Legionnaires defeated the 2965 Murran plan for invasion by using "Plan-R" to trick the spies into joining the Legion then leading them to their native world where they destroyed their computer and all the super-pills on the planet.

    Appeared In: Adventure Comics No. 337