Dream Girl of the Legion of Super-Heroes
Dream Girl
Name: Nura Nal
Home Planet: Naltor
Super-Power: Precognition
Member Since: 2964 & 2966

Origin | Super-Power | Personal Data | Membership Record

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Origin
 
Dream Girl on NaltorAll the people of the planet Naltor possess the power to see future events with one-hundred percent accuracy. Their precognitive flashes often occur in dreams (Adventure Comics No. 363) but can be consciously attained by going into a trance-like state. The most proficient of them can see events up to a few weeks in advance (317).

First Appearance: Adventure Comics No. 317 (written by Edmond Hamilton, drawn by John Forte)

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Super-Power

Dream Girl looks into the future for Insect QueenOriginally, Dream Girl could only see the future a few weeks ahead but even then she was considered to have the strongest precognitive ability of all her people (Adventure Comics No. 317). Since then, a magic spell worked by her sister, the White Witch, increased her ability to the point where she can now see future events up to one year in advance (356, 359 "The Legion Outpost").

Despite her name, Dream Girl does not have to sleep in order to use her power, though, like other Naltorians, she will often get flashes of the future in her dreams (Adventure Comics No. 363); in fact, all of her dreams are prophetic (Action Comics No. 384/2). She can deliberately and consciously "scan" for future happenings - as when she wanted to find out what would happen to her Legionnaire idols in the next three weeks (Adventure Comics No. 317). Depending on the difficulty of the vision she is trying for, she may or may not go into a trance (374). She can also receive prophetic flashes - as when she sensed a monorail disaster only seconds before it occurred (359). It should be noted that her prophetic visions are always one-hundred percent accurate (317).

In a face-to-face confrontation, Dream Girl can use her power to predict every move that an opponent will make, giving her time to react (Adventure Comics No. 374).

Limitations and Weaknesses: While her prophecies are infallible, Dream Girl is not, and she has at times misread events in her visions. For example, when she first joined the Legion it was to save the lives of seven members whom she saw die in a space accident. She tried to change fate by expelling those involved in order to save them. Ultimately the vision came true but not the way she thought - it was only seven lifeless android doubles she saw "die" (Adventure Comics No. 317).

Other times, though she may have a sense of what will occur, the exact details are not clear (355). Furthermore, Dream Girl does not get premonitions of every dramatic event (Action Comics No. 378/2, 384 "Metropolis Mailbag", 385) or forsee every contingency (Adventure Comics No. 374).

She cannot see more than one year into the future (Adventure Comics No. 356, 359 "The Legion Outpost").

Speculative Explanation of Power: As a means of survival, Naltorians evolved the ability to see glimpses of the near future. It is possible that they can do this by mentally tapping into the quantum potential field that pervades the universe. Instead of peering into the possible futures of alternate realities, they only scan for, or pick up impressions from, future events that have a 100% probability of occurring. The information is carried back to them in a tachyon wave. Since tachyons travel faster than the speed of light, they convey information of events that subjective reality has not yet caught up to. So, in essense, tachyons are traveling backwards through objective time, carrying with them information that the Naltorian precognitive brain receives as mental visions of the future.

There is also the possibility that Naltorians receive glimpses of information from the future via quantum-level contact with their future selves. If this is so, then a Naltorian can never see their own demise because contact with the future self is broken at the point of death. This would explain how Kenz Nuhor was unable to see his death through the actions of Star Boy.

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Personal Data

Physical Description: Nura has shoulder-length platinum blonde hair, curled in at the ends and parted on the left. The thick locks of hair over her forehead are held up by a barrette. She has a small, narrow nose, sultry eyes, and dimples on her cheeks when she smiles.

Personality: Nura is adaptable and resourceful under stressful situations (Adventure Comics No. 317, 350/351) and has a strong will (374). She is sensual and glamorous but also very smart and capable. In Star Boy's words, Nura is "really conscientious as well as beautiful" (317).

Skills: Nura possesses knowledge of Naltorian "super-science", which enabled her to alter Ayla Ranzz's power from lightning to anti-gravity (Adventure Comics No. 317). She also knows a few magical spells taught to her by her sister, the White Witch (351).

Interests: Science (Adventure Comics No. 317) and magic (351); she likes "The Wizard of Oz" (351).

Dream Girl breaks down in front of Star BoyRelationships: Nura has cared for Star Boy since the two first met in 2964, and it was the look on Star Boy's face that broke her cool composure and made her reveal to him her true plan for joining the Legion (Adventure Comics No. 317). Still, it was not until she rejected her suitor, Kenz Nuhor, that she realized how deep her affection for the Legionnaire ran. Nuhor tried to kill her true love in a jealous rage but was killed himself in self-defense by Star Boy. Reunited, Nura and Thom have been romantically attached ever since. When they fought along side each other in the Legion of Substitute Heroes it only deepened their feelings for each other (342).

Nura's closest friends in the Legion are Supergirl (Adventure Comics No. 350, 351, 368), Superboy (350, 351, 356), and Brainiac 5 (356).

Known Relatives: Xola Aq (a.k.a. the White Witch, older sister), both parents are deceased. Note that Naltorians do not use family names(Action Comics No. 385/2), so the sisters have different last names.

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Membership Record
 
Dream Girl applies for Legion membershipApplication: Dream Girl applied for the Legion immediately after applicant Rann Antar, who was rejected. She demonstrated her ability to "dream future events", accurately foreseeing the hatching of man-eating monsters in a southwestern desert and a disaster near Metropolis Spaceport, which the Legion were then able to thwart.

Induction: Dream Girl was voted in by a majority - in other words, all the males of the team wanted her in the Legion because she was so attractive. All the female members voted against her but the final outcome was 11 to 4 in her favor (3/4 of the members were present at the time).

 
Dream Girl quits the LegionResignation: Dream Girl only wanted to join the Legion to save the lives of the seven members who she saw die in a space accident. After successfully suspending the endangered members, Dream Girl told her reasons to Star Boy. As it turned out, her interpretation of the vision was inaccurate, for what she saw being destroyed were only android doubles of the Legionnaires. She quit the Legion, partly because she had joined under false pretenses, as per its constitution, but mainly to perfect her time-sight powers (Adventure Comics No. 317).
 
Dream Girl and Star Boy start a new life together in the SubsInterim: Dream Girl, though separated from the Legion, kept Star Boy in her thoughts. She turned down a marriage proposal by fellow Naltorian Kenz Nuhor, and the jealous ex-suitor vowed to kill his competition for Dream Girl's affections. Dream Girl followed the rogue to the planet Karak in time to see Star Boy being forced to kill the rogue in self-defense. After foreseeing Star Boy's expulsion, Dream Girl joined the Legion of Substitute Heroes, inviting him to join as well so the two of them could start a new life together (Adventure Comics No. 342).

Re-Induction: Supergirl and Superboy named "Miss Terious" and "Sir Prize" as their replacements after a cloud of Green Kryptonite encircling the Earth forced their honorable discharge. Unknown to the Legionnaires, Miss Terious and Sir Prize were really Dream Girl and Star Boy in disguise. The two were allowed to regain their former memberships after their true identities were revealed at the end of their mission to defeat the Devil's Dozen (Adventure Comics No. 350, 351).

Positions Held: Former member of the Legion of Substitute Heroes, a reserve branch of the Legion (Adventure Comics No. 342)

Aliases Used: Miss Terious (nicknamed "Miss T.", Adventure Comics No. 350, 351)


Career Highlights:

Adventure Comics No. 350/351 (Nov./Dec. 1966) "The Outcast Super-Heroes" / "The Forgotten Legion"

  Dream Girl and her sister, the White WitchWith Supergirl and Superboy's help, Dream Girl and Star Boy joined the Legion as Miss Terious and Sir Prize in order to locate Dream Girl's missing sister, the White Witch. She was transformed into the Hag by Prince Evillo using a bottled evil essence. With the help of the Legion, Dream Girl managed to gather all the magic ingredients necessary to brew a spell to counteract the curse and free her sister.

Adventure Comics No. 356 (May 1967) "The Five Legion Orphans"

Dream Girl was transformed into "Dream Tot" as part of a plot by five childless couples' on Baskh. They adopted the five Legion toddlers because they had no parents of their own, and at the same time tried to fill the void in their own lives. After "Baby Brainy" found an antidote to the Kanodorian water they had unknowingly drank, Dream Girl had a prophetic vision that in a year the Baskhian couples would all have fine, healthy babies of their own.

Adventure Comics No. 362/363 (Nov./Dec. 1967) "The Chemoids are Coming" / "Black Day for the Legion"

Dream Girl's home world Naltor was threatened by Dr. Mantis Morlo when he placed chemical contaminants into the soil. Absorbed by the plant-life, the cerebro-catalysts were consumed by the inhabitants as food and caused thousands of false-visions of impending doom, resulting in worldwide hysteria. She led a team of Legionnaires to Naltor to stop Morlo.

Adventure Comics No. 370 (July 1968) "The Devil's Jury"

  Dream Girl saves the Legion with a prophetic vision about MordruDream Girl's precognitive powers showed her that Mordru would strike at the Legion. She came up with the plan to have the White Witch counter-act his evil spell to wreck the Headquarters, while Princess Projectra used her illusion powers to make him think he had succeeded, thus saving the Legion from destruction at the sorcerer's hands.

Adventure Comics No. 374 (Nov. 1968) "Mission: Diabolical"

  Dream Girl disguised as MystelorAfter Ultra Boy's plan to substitute himself as Black Mace in order to inflitrate the Taurus Gang failed, Dream Girl took it upon herself to do the same thing as Mystelor. Knocking Mystelor unconscious and switching clothes with her, then borrowing a wig that had fallen off a female gambler and combing it into Mystelor's style, she talked the Taurus gang into heading for the top man of the gang and demanding more pay. She sent out tracer signals for the other Legionnaires to follow so they could attack at the head of Scorpius. Dream Girl showed Quanto the kind of person Mystelor should be, which made him change his mission to one in which he could help change the villainess and perhaps the others too. Dream Girl let him get away because she believed in his quest.
 

For information concerning Dream Girl after 2969, click here.

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