- AARL
- AL
- ALAKTOR
- ALEK KORLO
- ALK RANFF
- ALRRK
- ANZAR GANG
- APOLLO
- ATRO
- BEAST BOY
- BEAUTY BLAZE
- BLACK MACE
- BLACKOUT BOY
- BRAIN-GLOBES
- BRAIN-LORDS
- BRUGOL
- LEGION OF
STUPOR-BIZARROS
- LEGION OF SUPER-MONSTERS
- LEGION OF SUPER-VILLAINS
- LEX LUTHOR
- LIGHTNING LORD
- LUCK LORDS
- LOTUS FRUIT PEDDLER
- RADIATION ROY
- RANN VARAL
- RECRUITER
- REGULUS
- RENEGADE CONTROLLER
- RIKKOR ROST
- ROGARTH
- RONN KAR
- ROXXAS
- SATAN GIRL
- SATURN QUEEN
- SCHOOL FOR SUPER-VILLAINS
- SCORPIUS
- SHAGREK
- SIZE LAD
- SKYZZNX
- SPACE PIRATE PACK
- SPACE RAIDERS
- SPIDER GIRL
- STARFINGER
- SUGYN
- SUNBURST
- SUN-EATER
- SUN EMPEROR
- SUN WOMAN
- XANTHU CRIMINALS
- XAXAN
Aarl
Alias: Size Lad
Occupation: Spy
Affiliation: Works for the
Murran government, which is bent on planetary
conquest.
Home
Planet: Murra
Super-Powers: All Murrans had
access to a mighty computer that made super-pills
that gave the inhabitants virtually any
super-power they wanted - super-strength,
thought-casting, invisibility, shape-changing,
flying, invulnerability, electricity, x-ray
vision, etc.
As Size
Lad, Aarl took a pill to give himself the power
to make any object bigger or smaller.
Limitations
and Weaknesses: The effects of the
super-pills were only temporary.
Personality: Aarl is the
commanding and confident leader of the
interplanetary secrets agents whose mission was
to steal the fictitious "Plan-R" from
the Legionnaires as a prelude to invasion.
Relationships: Aarl commanded two
other Murrans during their infiltration of the
Legion - Blackout Boy and Magnetic Kid (Xaxan) - whom he got
along well with on a professional basis, though
he shows little patience for any incompetance.
Criminal
Record: The Legionnaires defeated
the 2965 Murran plan for invasion by using
"Plan-R" to trick the spies into
joining the Legion then leading them to their
native world where they destroyed their computer
and all the super-pills on the planet.
Appeared
In:
Adventure
Comics No. 337
Al
Occupation: Jewel thief using
his job as a robot service man as a front. He
owns his own business on Earth called "Al's
Robot Service: Robots Repaired and
Maintained."
Super-Power: None
Weapon: Al uses a
senili-ray, which he stole from the Metro Science
Center. The ray can age its target 10,000 years
in 30 seconds, making witnesses and evidence
crumble to dust.
Transportation: Al drives his
air-truck, which advertises his business on the
side.
Personality: While good at
pretending to be a friendly and hard-working
handyman, Al is actually a ruthless killer.
Criminal
Record: Al worked for the Warren
estate in order to steal Janice Warren's light-jewel from
Karmath, a valuable gemstone her wealthy father
bought for her, in 2968. He tried to kill Janice
in order to cover his tracks. He was captured by
Chameleon Boy.
Appeared
In:
Action Comics
No. 383/2
Alaktor
Occupation: Scientist
Super-Power: None
Equipment: Alaktor invented a
"marvel belt" with gadgets to mimic the
powers of super-radiance, super-loud sound,
mechanical hypnotizing, and others.
His
greatest invention, however, is the
Psycho-Changer, a portable headset that can
transfer the personality of the person wearing it
into the brain of another person. This places the
user into a coma-like trance, while their
personality dominates the target body. This
device can even work on invulnerable beings like
Superboy and Mon-El.
Personality: Alaktor is a man
of great ambition, and while he plans his crimes
with great detail (he even learned Latin in order
to converse with Nero), he one major flaw is that
he is too trusting of the criminals with which
which he associates.
Criminal
Record: While
pretending to be a Legion applicant in 2963,
Alaktor used special cameras hidden in his
"marvel belt" to take x-ray photographs
of the Legion Clubhouse so he could later slip
past its security devices and steal a Legion
time-bubble. After recruiting Emperor Nero from
A.D. 64, John Dillinger from 1934 and Adolf
Hitler from 1945, Alaktor used his psycho-changer
device to impress the trio's evil personalities
into the brains of Mon-El, Ultra Boy and
Superboy, respectively. Alaktor's ultimate goal
was to get them to help gather mighty scientific
machines on Lost World, but his plans backfired
when Saturn Girl played villain upon villain by
telepathically revealing to them the others'
secret weakness.
Appeared
In:
Adventure
Comics No. 314/1
Alek Korlo
Occupation: Small-time thief
Super-Power: None
Weapon: Rakurga, the
deadliest poison in the universe and one with no
antidote.
Personality: His obsession for
murderous revenge over being arrested for
penny-ante theft inditcates Korlo has an unstable
mind (as does his insane laugh). Unlike most
criminals who feel the need to gloat and gain
recognition for their crimes, Korlo relished the
idea that the Legionnaires would never know who
killed them and why.
Criminal
Record: Previously arrested by the
Legion for penny-ante theft. To avenge himself,
in 2968 he used rakurga laced with green
kryptonite to poison Brainiac 5, Duo Damsel,
Karate Kid, Princess Projectra, and Superboy. The
Legionnaires were saved by the Seerons from
another dimension, who had also kept Korlo in a
timeless state until the other members of the
team arrived to arrest him.
Appeared
In:
Adventure
Comics No. 378-379
Alk Ranff
Occupation: Leader of a gang
of thieves who steals experiemental drugs and
sells them on the black market.
Affiliation: Was part of a
loose alliance of criminals operating out of the
planet Modo.
Super-Power: None
Weapons: He is not averse
to sacrificing part of his haul to incapacitate
his victims.
Limitations
and Weaknesses: Without adequate
protection, there is always the danger of
inhaling any gases used against opponents.
Personality: Ranff is not very
bright, as evidenced by using mind-expanding gas
as a weapon but not wearing a gas mask. As a
result, he succumbed to his own "Preparation
L".
Criminal
Record: Knowing that he had a
refuge in the living planet Modo, Ranff led a
gang of four other thieves to steal experimental
and forbidden mind drugs from the United Planets
mind-drug research center in Metropolis in 2968.
Due to his ineptitude, he succumbed to the
mind-expanding gas he used against the
Legionnaires and so was captured and taken to
Science Police Headquarters for questioning by
the Interrogator. The information he provided
about Modulus's control over the planet Modo
enabled the Legionnaires to come up with a plan
to eventually make the biggest catch of crooks in
history.
Appeared
In:
Adventure
Comics No. 377
Alrrk
Occupation: Would-be
conqueror, possibly from another universe.
Affiliation: Partnered with an
old man named Skyzznx.
Super-Power: None
Weapons: A long-range death
ray, powered by solar wind.
Transportation: A large sailboat
made of inertron that skims the surface of the
sun, driven by the solar winds upon its
thermoplastic sail.
Personality: Overconfident to
the point where she will celebrate her victories
ahead of time. Likes to drink alcholic beverages.
Relationships: It is not clear
what her relationship with the old man, Skyzznx,
was. It may have been simply professional but
they may also have been either lovers or had
family ties.
Criminal
Record: In 2968, the
two would-be invaders hid on their sailboat on
the sun and tried to destroy the Legion with a
death ray. Superboy saved his teammates and, upon
their failure, Skyzznx chose to turn a gun on
both he and Alrrk. While it appeared as though
the two were incinerated, the device may have had
another, unknown function, one that enabled the
duo to escape their punishment.
Appeared
In:
Adventure
Comics No. 380
Anzar Gang
Occupation: Thieves
Affiliation: The gang is made
up of three members.
Home
Planet: 281-Y
Super-Powers: None
Weapons:
Bolt-cannons
Transportation: They did have a
few one-man space-ships, which Colossal Boy
stomped on during his capture of the gang.
Criminal
Record: These small-time crooks
wanted to pull one last job in 2965 that would
enable them to get rich without having to pull
any future robberies. So, from a secret
government lab on Earth, they stole the duplazor,
a handheld machine that can make exact duplicates
of anything. They were trailed back to their
headquarters by Colossal Boy, who arrested them.
Appeared
In:
Adventure
Comics No. 330
Apollo
Real
Name: Tal Obrin
Occupation: Space hi-jacker
Affiliation: The Devil's Dozen
Home
Planet: Not named
Base
of Operations: Tartarus
Super-Power: Like all men on
his world, Apollo possesses a golden aura that
makes females captivated by his irresistable
charms. They will do anything for him, even
steal, without knowing they are doing anything
wrong. Even Saturn Girl's super-mentality
couldn't hold up against the full strength of his
charm.
Limitations
and Weaknesses: His power to charm has no
effect on males.
Equipment: Apollo uses a harp
to lull both people and beasts into docile
submission. On his planet, instruments like this
are used to cool fiery tempers (probably between
jealous males). When another tune is played, it
can also cause tempers to flare up.
Personality: Apollo is vain,
smug, and boastful. He instinctively reacts to
seeing physical imperfection in others by being
insulting.
Criminal
Record: In 2966, Apollo robbed the
Interplanetary Bank as part of a plot to kidnap
the Legionnaire Lightning Lad for Evillo to make
him join the Devil's Dozen. He was later punched
out by Invisible Kid.
Appeared
In:
Adventure
Comics No. 350-351
Atro
Occupation: Leader of the
Brain-Lords of Khann
Affiliation: The Brain-Lords
Home
Planet: Khann (in the Palace of
Villainy), which is inhabited only by the
criminal outcasts of hundreds of worlds.
Super-Power: None
Personality: An
eternally-living brain removed from the dying
body of one of the cosmos' mightiest evildoers,
Atro was more cunning and evil than all the other
globe-brains combined, of which there are
several.
Criminal
Record: Too numerous and heinous to
mention, he has destroyed entire worlds and
killed billions of people. Matter-Eater Lad and
Triplicate Girl went on a covert mission to Khann
to bring Atro to justice in 2964.
Appeared
In: Adventure
Comics No. 325
Beast Boy
Real Name: Unrevealed
Occupation:
Misanthropist,
former super-hero
Affiliation: (Formerly) the Super-Heroes of
Lallor
Base
of Operations: Vorn
Home
Planet: Lallor
Origin: Born a mutant, he
gained his power because parents were exposed to
atomic fallout from an accidental experimental
explosion (Adventure Comics No.
324).
Super-Power: Able to transform
himself into any animal he wishes.
Limitations
and Weaknesses: None known
Personality: Curious to the
point of suspicious, he detests deceit in people.
After continually being shunned by the people he
once chose to help, Beast Boy became brooding,
antisocial, and bitter toward all humans.
Relationships: Beast Boy had no
girl or friends other than the other
super-heroes.
Criminal
Record: In 2965, after leaving
Lallor to live with the animals on the planet
Vorn, Beast Boy's hatred of humanity motivated
him to drive the small colony of humans there off
that world by leading the animals in revolt. On
the run from the Legion, he sacrificed his life
battling a maw that he himself
had released from the zoo in order to save the
life of a small girl who had been kind to him
while he was in the form of a dog. His life was
tragically warped, but at the end he died like
the super-hero he once was (Adventure
Comics No. 339).
Appeared
In:
Adventure
Comics No. 324, Adventure
Comics No. 339
Beauty Blaze
Affiliation: The Legion of
Super-Villains
Super-Power: She possesses the
ability to shoot flames from her fingertips.
Limitations
and Weaknesses: She can't use her flame
powers when chilled or frozen.
Personality: Beauty Blaze
enjoys a challenge, and so gives her opponents a
sporting chance, not wanting to finish them off
too quickly. She is known to make bad puns
associated with her power while in the
"heat" of battle. She has been
described as "gorgeous" but does not
use this fact to her advantage.
Criminal
Record: In 2983, she joined the
Legion of Super-Villains. Her double was beaten
by Polar Man on the volcanic island of Java, but
she later overpowered Polar Man when the real LSV
surprised the heroes. She was stopped by the 30th
century descendant of Mr. Mxyzptlk, who used his
magic to paralyze her.
Appeared
In:
Adventure Comics No.
355/1
Black Mace
Affiliation: Taurus
Super-Power: None
Weapon:
Mace
Personality: A hardened
criminal, "gangland's answer to Karate
Kid" has a slow, rough voice and walks with
a trace of a limp thanks to the remains of a leg
iron attached to his right ankle - a souvenir of
his stay at Takron-Galtos, the Prison Planetoid.
Criminal
Record: In 2968, a rival gang
called Scorpius blackmailed several Legionnaires
into helping them defeat Taurus. They first
clashed at the Brande Industrial Complex, where
Black Mace defeated Matter-Eater Lad. The two
gangs tangled again at the casino on Ceres, an
illegal gambling joint run by Scorpius. Black
Mace fought with Ultra Boy, who was trying to
overpower him and take his place but was knocked
out by Mystelor before he could do so. When Dream
Girl took Mystelor's place instead, Black Mace
was the first criminal she convinced to go ask
the head of Taurus for a pay raise. After the
Legion tracked her down and captured the head of
Taurus, who was revealed to be Chief Zoltorus of the Science
Police, Black Mace and his cohorts escaped.
Appeared
In:
Adventure
Comics No. 374
Blackout Boy
Occupation:
Spy
Affiliation: Works for the
Murran government, under Aarl, which is bent on
planetary conquest.
Home
Planet: Murra
Super-Powers: All Murrans had
access to a mighty computer that made super-pills
that gave the inhabitants virtually any
super-power they wanted - super-strength,
thought-casting, invisibility, shape-changing,
flying, invulnerability, electricity, x-ray
vision, etc.
As
Blackout Boy, this Murran could neutralize
light to cause total darkness in any area, even a
whole planet.
Limitations
and Weaknesses: The effects of the
super-pills were only temporary.
Personality: Blackout Boy is
the most laid back and reticent of his fellow
spies.
Relationships: He is closest to Aarl (Size Lad), his
leader, and Xaxan (Magnetic Kid).
Criminal
Record: The Legionnaires defeated
the 2965 Murran plan for invasion by using
"Plan-R" to trick the spies into
joining the Legion then leading them to their
native world where they destroyed their computer
and all the super-pills on the planet.
Appeared
In:
Adventure
Comics No. 337
Brain-Globes
Home
Planet: Rambat
Origin: Eons ago their
race had bodies but upon acquiring the power to
work mental miracles, they discarded their clumsy
bodies and assumed their "infinitely more
efficient Brain-Globe form," which they
themselves created in labs.
Super-Powers: Mind-control,
telekinesis, and telepathy. They communicate by
mentally transmitting thoughts and pictures into
people's consciousness.
Limitations
and Weaknesses: They cannot control the
minds of super-animals. They are also dependant
on the rays of their purple sun for their
long-term survival.
Personalities: They are intellect
without compassion, clinically cold, calculating
and ruthless.
Criminal
Record: In the 1930s, when their
world exploded, the last four remaining
Brain-Globes mentally summoned the Legionnaires
from the future and mind-controlled them into
attacking Superboy so they could steal the Earth
and physically move it to their own solar system
where it would orbit around the life-giving rays
of their purple sun. They were defeated by the
newly formed Legion of Super-Pets and Superboy
used his super-breath to blow the Earth back into
its proper orbit (Adventure
Comics No. 293).
Though
they vowed to never return, in 1964 they tried
again, only to be repelled by Supergirl and Comet
the Super-Horse (Action
Comics No. 314).
Current
Status: Unknown but presumably they are
orbiting the life-giving rays of their purple
sun, since they would eventually perish anywhere
else.
Appeared
In:
Adventure
Comics No. 293, Action Comics
No. 314/2
Brain-Lords
Occupations: Leaders of the
world of Khann
Members: Atro, Mighty Morg,
Wondrous Incarno, and others.
Home
Planet: Khann (in the Palace of
Villainy), which is inhabited only by the
criminal outcasts of hundreds of worlds.
Super-Powers: None
Personality: They are
eternally-living brains which were removed from
the dying bodies of the cosmos' mightiest
evildoers.
Criminal
Record: Although Matter-Eater Lad
and Triplicate Girl went on a covert mission to
Khann in 2964 to bring Atro to justice, the
others have yet to be captured.
Appeared
In: Adventure
Comics No. 325
Brugol
Occupation:
Hired
by Earth President Boltax (really Universo in disguise) to be
the warden of Takron-Galtos and turn the jail
into a slave-labor camp.
Super-Power: None
Personality: Brugol's cruelty
is surpassed only by his money lust. It is
possible he and the other guards on the prison
planetoid at this time were former inmates
themselves, chosen for their greed and brutality.
He acts tough but he is really a coward.
Criminal
Record: In 2967, Universo disguised
himself as President Boltax and put Brugol in
charge of Takron-Galtos in order to keep the
Legionnaires there prisoners. For his services he
was allowed to keep all the jewels that they
mined. When the Legionnaires broke free, he was
captured by Colossal Boy.
Appeared
In:
Adventure
Comics No. 359-360
Legion
of Stupor-Bizarros
Occupation: Vandals
and would-be murderers
Members: Bizarro-Superboy
(leader), Bizarro-Lightning Lad,
Bizarro-Invisible Kid, Bizarro-Chameleon Boy,
Bizarro-Brainiac 5, Bizarro-Saturn Girl
Base
of Operations: The Milky Way Galaxy
Objective: As per their
Disloyalty Pledge: "... to use [their]
super-powers only for nasty purposes, for big
rewards, and ... to chicken out when other
Bizarro-Legionnaires am in peril."
Home
Planet: Bizarro World
Origin: When the 30th
century descendant of a Bizarro-Superman failed
to join the Legion of Super-Heroes, he made his
own team of Bizarro-Legionnaires by focusing the
imperfect duplicator ray on a monitor picture of
some real Legionnaires. He quickly created a
ramshackle Stupor-Hero Clubhouse and declared
himself leader of the team.
Super-Powers: Each member of the
team has powers comparable to the real
Legionnaires of which they are an imperfect
duplicate, the exception being Bizarro-Brainiac
5, who isn't very smart.
Limitations
and Weaknesses: The same as the real
Legionnaires they are a copy of, with the
additional flaw that they are incompetent.
Weapons
and Devices: A super-time-bomb capable
of destroying an entire planet.
Transportation: A poorly made
spaceship called the "Oil Kobra."
Personalities: Insane lunatics,
Bizarros aren't even consistent to their own
reverse-thinking logic. Unliving, they have no
true emotions, no guilt, and no compunction
against committing mass murder.
Relationships: Bizarros can only
tolerate each other and even then they are
untrustworthy, which to themselves is a good
quality.
Criminal
Record: In 2965, the newly formed
and dangerously unpredictable Bizarro-Legion
caused untold havoc in the galaxy until they were
bribed by "valuable" coal into going
back to their home world and disbanding.
Appeared
In: Adventure
Comics No. 329
Legion of Super-Monsters
Affiliation: Monster Master
Members: Earthquake beast, eye monster, mirror monster, drill beast, omnibeast
Base
of Operations: Monster World (the beasts' home
world)
Objective: To show the
universe how powerless the Legion of Super-Heroes
is and, if they interfere, destroy them.
Origin: After Legion
applicant Jungle King was rejected because of his
lack of mental control over beasts, the angry and
slightly warped teen changed his name to Monster
Master and started his own Monster Legion.
Super-Powers: The beasts under
Monster Master's control have a wide variety of
abilities: the earthquake beast can use its tail
to drill into the ground and cause terrific
vibrations; the eye monster can shoot various
beams from its four eyes - (from its left side to
right) lightning, heat-vision, x-rays, and
blinding light; the mirror monster can reflect
any energy force off its shiny armor-plated hide;
the drill beast can drill through anything; and
the omnibeast can travel in space, air, land, or
sea.
Limitations
and Weaknesses: The animals can be dazzled,
confused, and tricked into being captured.
Transportation: Monster Master's
large, ark-like spaceship.
Personalities: The beasts are not
evil, just controlled by the warped mind of
Monster Master. They only want to be left in
peace.
Relationships: While under
Monster Master's control, the beasts worked
together. Upon his death, they went their
separate ways.
Criminal
Record: In 2963, the Monster Master
and his Legion of Super-Monsters stole money from
the Space Bank, stole the rare comet-jewels from
Sky City on Korr, and were about to steal the
valuable seeds from Inshar when they was driven
back to Monster World by the Legion. Monster
Master was eventually destroyed by the gas creature he had initially
rejected to be part of his team.
Appeared
In:
Adventure
Comics No. 309/1
Legion of Super-Villains
Alias: LSV, the Legion of
Super-Outlaws
Occupation:
Super-Villains
Members: Lightning Lord (leader), Cosmic King, Saturn Queen, Jan-Dex, Zo-Gar, Chameleon Chief, Sun Emperor, Beauty Blaze, Echo
Base
of Operations: The universe
Objective: Terror, theft, and
the destruction of law and order, specifically
Superman and the Legion of Super-Heroes.
Origin: The team can trace
its origins to Tarik the Mute and his School for
Super-Villains, which was to be the evil
equivalent of the Legion Academy where graduates
would go on to join a Legion of Super-Villains.
After the school was busted up by the
Legionnaires, former student Lightning Lord went
on to start his own Legion of Super-Villains.
Weapons
and Devices: The LSV employs a wide
variety of weapons in the pursuit of its
objective; see individual villain and chronology
entries for details. Most amazing of these
gadgets is the solid, powered doubles they use to
fight their battles for them in order to wear
down their opponents before the main event (Adventure
Comics No. 355/1).
Relationships: The LSV admire Lex
Luthor and Brainiac because of their
historical hatred of Superman and have teamed up
with both villains on occasion.
Criminal
Record: In 2973, they freed Lex
Luthor from prison and plotted to execute
Superman, who outsmarted the villains (Superman
No. 147).
In 2974,
Jan-Dex and Zo-Gar went back in time to 1961 in
order to set a red and green kryptonite deathtrap
for Superman. They were defeated by their own
plan when one red-K meteorite gave Superman
telepathic power, enabling him to detect them
through their disguises as Khrushchev and Kennedy
(Action Comics No.
283/1).
In 2974,
the LSV went to the 20th century to try to
recruit Phantom Zone criminals into the team. The
team was captured by Jimmy Olsen. (Jimmy
Olsen No. 63).
In 2975,
the LSV went back in time to help Dynamo-Boy take over the
Legion. The team was later captured by the real
Legionnaires (Adventure
Comics No. 331). The same
year, the LSV joined Brainiac and Lex Luthor in
the 20th century to try to destroy Superman. All
of the villains were captured by the people of
Kandor (Jimmy Olsen No.
87/1).
In 2984,
the LSV plotted to destroy the adult Legion using
Ferro Man (the twin brother
of deceased Legionnaire Ferro Lad) as a puppet. When
that failed to work, they captured Brainiac 5 and
used doubles of themselves to fight the other
Legionnaires so they could surprise them later by
appearing in the flesh; they then overwhelmed
them. They were defeated by the
30th-century-descendants of Lex Luthor and
Mxyzptlk (Adventure Comics No.
354-355/1).
Appeared
In:
Superman
No. 147/3, Action Comics No.
283/1, Jimmy Olsen
No. 63/1, Adventure
Comics No. 331, Jimmy Olsen
No. 87/1, Adventure
Comics No. 354-355/1
Lex Luthor
Occupation:
Super-genius
scientist and inventor
Objective: Crime and the
destruction of Superboy/Superman.
Home
Planet: 20th century Earth
Origin: Lex Luthor
was once a great friend of Superboy's. However,
after an accident in his lab where he was
conducting kryptonite cure experiments, a fire
started and the Boy of Steel blew it out.
Unfortunately, the chemical smoke caused Lex's
hair to fall out, and must have affected a change
in personality as well, since from that day, the
boy genius swore revenge on Superboy (Adventure
Comics >No. 271).
Once
Luthor found out about the existence of the
Legion of Super-Heroes, he swore to get revenge
on Superboy/Superman through them as well.
The adult Lex
Luthor continues to be Superman's greatest
arch-foe.
Super-Power: None, but Luthor is
considered to be a scientific and inventive
genius even by 30th century standards.
Weapons
and Devices: Luthor uses
numerous gadgets and inventions in his plots,
including Urthlo, a time-ray
projector, a super-powers nullifying device, an
X-viewer spy device, and a Phantom Zone ray-gun.
Transportation: Luthor travels to
and around the 30th century in his space-time
cylinder. The craft is equipped with a blaster.
Personality: Luthor is
cunning and wicked but gloating and
overconfident. His hate of the Boy/Man of Steel
knows no bounds. Even more than wanting to see
him dead, he wants him to suffer greatly first
and know humiliation and defeat at his hands.
More than anything, Luthor wants the world to
know the he is Superman's superior. His hate all
stems from his arrogance at his own intellect
combined with a deep-seated jealousy of the
super-being who steals his glory away from him.
These feeling were exacerbated when Superboy
appeared to deliberately foul up his experiment
to create life and also humiliate him by making
him lose all his hair permanently.
Relationships: Luthor has allied
himself with Brainiac and the Legion of
Super-Villains.
Criminal
Record (Legion-Related Only): As a teenager,
Luthor has fought the Legion of Super-Heroes
several times.
In 2962,
Lightning Lad went back to the 1930s and
destroyed Lex Luthor's telekinesis machine,
causing the evil genius to speculate on the
existence of a Legion of Super-Villains (Superboy
No. 86/3).
In 2963,
the Legion fought Urthlo, an adult robot
double of Luthor's which he sent into the
future using a time-ray projector. Luthor did
this after being released
from the Smallville Reformatory. Bent on revenge,
he supplied his robot with a power-nullifying
gadget and green kryptonite vision and planned to
turn the Legion of Super-Heroes into
super-menaces and force them to leave Earth. The
robot was destroyed by Mon-El (Adventure
Comics No. 300/2). Because of these
criminal actions, Superboy had Lex Luthor thrown
into the State Reformatory without chance of
parole (see Adventure Comics No.
301/1 for details).
In
2964, Luthor
time-traveled from the past pretending to be
himself before he turned bald and evil. By
pretending friendship and gaining the members'
sympathy, Luthor succeeded in projecting the
entire Legion into the Phantom Zone, but in the
end he was defeated and humiliated by the
Legionnaires on Space-TV (Adventure
Comics No. 325).
As an
adult, Luthor has encountered the adult Legion on
several occasions:
In 2973,
the Legion of Super-Villains freed Luthor from
prison and plotted to execute Superman, who
eventually outsmarted the villains by turning
Saturn Queen good (Superman No.
147).
In 2975,
the LSV joined Brainiac and Lex Luthor in the
20th century to try to destroy Superman. All of
the villains were captured by the people of
Kandor (Jimmy Olsen No.
87/1).
(Legion
Stories) Appeared In: Superboy
No. 86/3, Adventure
Comics No. 300/2, Adventure
Comics No. 325, Superman
No. 147/3, Jimmy Olsen
No. 87/1
For
information concerning Lex Luthor's life and
criminal career in the 20th century, click here.
Lightning Lord
Real Name: Mekt Ranzz
Occupation:
Super-Villain
Affiliation: Legion of
Super-Villains, (previously) Tarik the Mute and his School for
Super-Villains
Base
of Operations: The universe
Home
Planet: Winath (a.k.a. Amarta)
Origin: After their
space-flier crashed on Korbal, Mekt and his
younger siblings, Ayla and Garth, tried to lure
some lightning beasts to recharge their ship's
batteries. They were caught in an electrical
field, which charged them with super-lightning.
Shortly thereafter, Mekt ran away from home to
pursue a life in crime.
Super-Power: Mekt is able to
generate powerful bolts of electricity, like his
brother, Lightning Lad. He likes to
absorb additional energy from generators, like
the ones at the Metropolis Electric Company, in
order to hurl lightning bolts of greater power
than his brother's.
Limitations
and Weaknesses: The same as Lightning Lad.
Transportation: Flying saucer
ship/time-machine.
Personality: Mekt is
overly confident and boisterous. He likes to
torment his "little" brother, Lightning
Lad.
Relationships: Parents (living on
Winath), Garth Ranzz (younger brother, see Lightning Lad), Ayla Ranzz
(younger sister, see Light Lass )
Criminal
Record: After getting
his super-power, Mekt ran away from home to begin
a life of petty crime, shocking people into
paralysis in order to rob them. In 2968, he
was finally located by the Legion as a student in
Tarik the Mute's "School for
Super-Villains." Following the breaking of
the school, the Mekt went on to found his own
Legion of Super-Villains.
In 2973,
he - along with Saturn Queen and Cosmic King -
freed Lex Luthor from prison and plotted to
execute Superman, who eventually outsmarted the
villains by turning Saturn Queen good (Superman
No. 147).
In 2974,
the LSV went to the 20th century to try to
recruit Phantom Zone criminals into the team. As
part of the plan, Lightning Lord wore the mask of
a lion. The team was captured by Jimmy Olsen. (Jimmy
Olsen No. 63).
In 2975,
he and the LSV went back in time to help Dynamo-Boy take over the
Legion. While pretending to be a hero, he used
his own bolts to counter those of an electrical
storm threatening Metropolis, but then stunned
guards in order to steal from a super-science
museum. The team was later captured by the real
Legionnaires (Adventure
Comics No. 331). The same
year, the LSV joined Brainiac and Lex Luthor in
the 20th century to try to destroy Superman. As
part of a ploy to stall for time, Superman
offered to transfer Lightning Lord's lightning
power into nuclear power, but Lightning Lord
refused. All of the villains were captured by the
people of Kandor (Jimmy
Olsen No. 87/1).
In 2984,
the LSV plotted to destroy the Adult Legion using
Ferro Man (the twin brother
of deceased Legionnaire Ferro Lad) as a puppet.
Lightning Lord's double was beaten by Lightning
Lad in the power planet of the Metropolis
Electric Company, but the real Lightning Lord
then defeated his brother. The Super-Villains
were then defeated by the
30th-century-descendants of Lex Luthor and
Mxyzptlk (Adventure Comics No.
354-355/1).
Appeared
In:
Superman
No. 147/3, Jimmy Olsen
No. 63/1, Adventure
Comics No. 331, Jimmy Olsen
No. 87/1, Adventure
Comics No. 354-355/1
Lotus Fruit Peddler
Real
Name: Unknown
Occupation:
Drug
grower and dealer; possibly a doctor or someone
with a background in biology.
Base
of Operations: Unknown, but he illegally
owns and operates the only lotus fruit greenhouse
in the Milky Way Galaxy. (Note: The rare lotus
fruit grows wild on the planet Oomar, in the Tenth
Galaxy).
Super-Power: None
Weapon:
He
uses the highly addictive lotus fruit to put
people under his power due to the victim's
psychological and physical need to get their next
"fix."
Personality: Enjoys having
people dependent on him and willing to do
anything for him in order to get more lotus
fruit.
Criminal
Record: In 2968, under the pretext
of being a doctor, he gave the injured Timber
Wolf a serum that was the distilled juice of the
lotus fruit in order to get him addicted. His
plan was to have the Legionnaire get more of his
teammates hooked on the fruit for purposes
unknown - possibly to cause the team to break up,
possibly to gain control of the Super-Heroes. He
was defeated by Timber Wolf with the help of
Light Lass.
Appeared
In:
Action Comics No.
378/2
Luck Lords
Occupations:
Blackmailers
and robbers
Members: There are four
Luck Lords in all.
Base
of Operations: Thaun
Objective: To use their power
over "luck" to blackmail and rob the
superstitious people of Thaun by forcing them to
buy their good luck charms.
Home
Planet: Unknown, but these
green-skinned, frog-like scientists were exiled
from their own world for their crimes.
Super-Power: None, but they use
a psych-science device to work their power over
"luck."
Weapons
and Devices: They "jinx"
people with a super-hypnotic long-range ray that
can make people cause their own bad luck or make
Legionnaires think they lost their powers.
The Luck
Lords also use transparent wall shielding that
can reflect lightning. They wear infra-ray
contact-lenses that enable them to see invisible
attackers.
Limitations
and Weaknesses: Their jinx power does not
work on animals.
Personalities: The Luck Lords are
smug and overconfident in their abilities.
Criminal
Record: In 2966, four
alien scientists, who were exiled from their own
planet for crimes, used their psych-science to
make the superstitious people of Thaun believe
that they were masters of luck and could sell
them good luck symbols and charms. After putting
"jinxes" on the Legionnaires, the Luck
Lords were eventually defeated by the Legion of
Super-Pets, who were immune to their
super-hypnotic long-range ray.
Appeared
In:
Adventure
Comics No. 343
Radiation Roy
Real
Name: Roy (last name unknown)
Occupation: Former Legion applicant, student of crime
Affiliation: School for
Super-Villains
Home Planet: Possibly Neptune, judging by appearance
Origin: This
strange lad inherited a fortune but spent most of
it on experiments to give him the ability to
emanate paralyzing radiations. In 2964, he
applied for Legion membership but was rejected
due to lack of control (Adventure
Comics No. 320).
Super-Power: Can
emit a beam of paralyzing radiation.
Limitations
and Weaknesses: At first he could only
radiate his power generally but after much
practice he can emit a focused paralysis beam. He
still, however, needs much more practice, as his
aim is quite poor and he can't even hit moving
targets at close range.
Personality: Considered a
"strange" person, he still holds a
grudge against the Legion for being rejected.
Relationships: Friends with Spider Girl.
Criminal Record: In 2968, Roy
joined Tarik the Mute's "School for
Super-Villains", but the group was broken up
by the Legion of Super-Heroes.
Appeared In:
Adventure
Comics No. 320, Adventure
Comics No. 372
Rann Varal
Real
Name:
Jo Nah (Ultra Boy)
Occupation:
Supposed
thief and escaped prisoner
Home
Planet: Rambor
Super-Power: Unexplained
super-strength.
Personality: Tough and clever.
Relationships: Likes Phantom Girl of the
Legion of Super-Heroes.
Criminal
Record: In 2963, Ultra
Boy entered a fictitious alias into Science
Police files in order to get expelled from the
Legion so he could set a trap for some alien
raiders. Note: This record is being kept on file
should Ultra Boy have need to reprise this
identity on a future case.
Appeared
In:
Adventure
Comics No. 316
Recruiter
Real
Name:
Unrevealed
Occupation:
Recruiter
Affiliation: School for
Super-Villains, Tarik the Mute
Home
Planet: Not revealed
Super-Power: None
Transportation: Space-cruiser
Personality: He was a trusting
sort who enjoyed gourmet food.
Criminal
Record: In 2968, he was
sent by Tarik to pick up Vrenn G'ondd as a potential student
for the School for Super-Villains. However, that
Martian crook was arrested, and the recruiter was
set up by the Legion, who had a plan to
infiltrate the School for Super-Villains by
posing as Academy flunk-outs. He was excited to
bring four super-powered students back with him
to the school instead of one. However, when the
Legionnaires' true identities were discovered,
Tarik the Mute transformed the man to glass and
smashed him to pieces with a sledge hammer for
his failure.
Appeared
In:
Adventure
Comics No. 372
Regulus
See
Dr. Regulus.
Renegade Controller
Real
Name:
Unknown
Occupation: Would-be conqueror
Affiliation: None
Base
of Operations: A sector of the universe
Home
Planet: Another space-time
continuum
Origin: Born of a race of
near-omnipotent beings, his original mission was
one of mercy. He and other Controllers came from
their universe to this one in order to save it
from the catastrophes of war - something that
almost detroyed their own race. Each Controller
was assigned to a sector of space and furnished
with a weapon to use in halting warfare. His was
the Sun-Eater. As time passed,
and the worlds of the galaxy banded together to
form the United Planets and police the universe,
all the Controllers withdrew - one by one - until
he was the only one left. He alone refused to
obey the recall order because he wanted to use
his powers to conquer and rule.
Super-Power: None; his
super-advanced technology gives him subtle mental
control over others (see below).
Weapons
and Devices: The Sun-Eater, miniature
psychic projector to send his subtle mental
manipulations through, photon bolts,
mind-influencers,enervator helmet
Limitations
and Weaknesses: His mind control machines
were designed to work on minds in turmoil and
confusion.
Transportation: Teleportation ray
Personality: He had an
uncontrollable lust for power that led him to try
to destroy trillions of beings.
Relationships: None, he turned
his back on his own people in order to rule this
universe.
Criminal
Record: In 2961, he used the
Sun-Eater to destroy uninhabited galaxy 15702. In 2966, he sent
the Sun-Eater into the Milky Way Galaxy to
demonstrate his power before taking control of
the universe. His plans were ruined when the
Legionnaire Ferro Lad sacrificed
his life by exploding the absorbatron bomb at the
cloud-like machine's center. Seeking out a new,
more powerful striking force, the Renegade
Controller sought to disband the Legion in order
to make them susceptible to being controlled and
turned into members of his army of conquest,
starting with Superboy. He was defeated when he
had the alien equivalent of a heart attack,
brought on when he saw the ghost of Ferro Lad.
Appeared
In:
Adventure
Comics No. 352-353 (behind the
scenes), Adventure
Comics No. 357
Rikkor Rost
Occupation:
Former
member of the High Council of Thanl
Affiliation: Five other
Thanlian crooks, including Grigor, who are also
former members of the High Council.
Home
Planet: Thanl
Super-Power: None
Weapons
and Devices: Looting machines,
super-power Neutralizer from the Eighth Dimension, kryptonite rays,
traps from a Krypton-like planet (possibly
Daxam), and various other super-weapons.
Transportation: Teleportation
wrist device
Personality: Charismatic
leader-type who pretends kindness while
underneath he is an ambitious and greedy crook.
He plans his capers well and make sure he has all
kinds of traps and armory at his disposal.
Criminal
Record: In 2967, he and his crooked
council tried to turn the Super-Pets against the Legion
so they would join them on Thanl instead. He
hoped to have super-protectors should it ever be
found out that they were the raiders who used
their crime machines to try to loot Earth and Star City. They were
defeated by the combined efforts of the Legion of
Super-Heroes and the Legion of Super-Pets.
Appeared
In:
Adventure
Comics No. 364
Rogarth
Occupation: Super-outlaw
Affiliation: Taurus
Base
of Operations: The Milky Way Galaxy
Home
Planet: Unknown
Origin: Unknown
Super-Power: Super-strength and
toughness comparable to Mon-El's.
Limitations
and Weaknesses: He does not possess
super-speed. Therefore, his attacks can be
outmaneuvered, his punches dodged.
Transportation: Space-ship
Personality: Tough, boistrous,
misogynistic, motivated by money, and will always
plan for a quick escape.
Criminal
Record: In 2968, a rival gang
called Scorpius blackmailed several Legionnaires
into helping them defeat Taurus. They first
clashed at the Brande Industrial Complex, where
Rogarth defeated an undercover Supergirl. The two
gangs tangled again at the casino on Ceres, an
illegal gambling joint run by Scorpius. Once
again, Rogarth beat back Supergirl with his
greater strength. After the Legion tracked down
and captured the head of Taurus, who was revealed
to be Chief Zoltorus of the Science
Police, the gang was disbanded and Rogarth and
his cohorts escaped.
Appeared
In:
Adventure
Comics No. 374
Ronn Kar
Occupation:
Former
Legion applicant
Affiliation: School for
Super-Villains
Home
Planet: Neptune
Origin: It is
not known how Ronn acquired his strange power,
but in 2963 he applied for Legion membership but
was rejected (Adventure Comics
No. 314).
Super-Power: Can
flatten his body to paper-thinness
Limitations
and Weaknesses: His doesn't utilize his
ability very well.
Personality: Ronn is not truly
villainous, just misguided, naive, and eager to
belong.
Relationships: None
Criminal
Record: In 2968, Ronn
was recruited into Tarik the Mute's School for
Super-Villains, the forerunner to the Legion of
Super-Villains. When the school was busted by the
Legion, Superboy found him trying to hide by
pretending to be a wall-painting.
Appeared
In:
Adventure
Comics No. 314/1, Adventure
Comics No. 372
Roxxas
Occupation:
Space
raider
Affiliation: His group of raiders, including more than a
dozen men of which he is he leader.
Home
Planet: Not known
Super-Power: None
Equipment: Space-suit
Weapons
and Devices: Force-ring gun, ray gun
Transportation: One-man space
rocket and the mighty mother-ship where they dock
and regroup.
Personality: Ruthless and
greedy raider who loots planets for their wealth.
He only kills when he deems it
"necessary" ... although the men in his
employ are far more trigger-happy.
Criminal
Record: In 2963, after
Roxxas and his band of raiders failed to enslave
and exploit the inhabitants of Trom, he hunted
the sole survivor, Jan Arrah, across the galaxy
in order to have him transmute lead into uranium
so he could make doomsday bombs in order to
attack other helpless worlds. Jan arrived on
Earth and joined the Legion of Super-Heroes as
Mystery Lad (see Element Lad). Roxxas and his
raiders were defeated by Jan and the Legion of
Super-Heroes.
Appeared
In:
Adventure
Comics No. 307/2
Satan Girl
Real Name: Supergirl
Occupation: Would-be killer
Home
Planet: Created near
30th century Earth
Origin: After
Supergirl encountered a red kryptonite meteor in
space, a duplicate of herself was split off from
her body.
Super-Power: The
same as Supergirl's
Limitations
and Weaknesses: The same as
Supergirl's with the added vulnerability that she
can only survive 48 hours, afterwhich time the
red-K effects will wear off and she will be
reabsorbed into the original Supergirl.
Equipment: Lead-lined mask,
lead armor costume
Weapons
and Devices: Two bracelet-instruments
designed to draw the red kryptonite effect from
her body and radiate it into other humans.
Personality: Motivated by a
deep desire to survive longer than 48 hours,
Satan Girl stooped to attempted murder so that
she could live.
Relationships: She is
a red-K duplicate of Supergirl.
Criminal
Record: In 2963, Satan
Girl inflicted the "crimson plague" on
the girl Legionnaires so that she might live past
48 hours. She was eventually defeated by the
Legion of Super-Pets, who were immune to the
effect. After her 48 hours were up, she re-fused
with Supergirl.
Appeared
In:
Adventure
Comics No. 313/1
Saturn Queen
Real
Name:
Unrevealed
Occupation:
Super-Villain
Affiliation: The Legion of
Super-Villains
Base
of Operations: The universe
Home
Planet: Saturn (presumably its largest
moon, Titan)
Origin: After
leaving the peace-inducing influence of Saturn's
rings, she acquired criminal behavioral patterns
and became a member of the Legion of
Super-Villains.
Super-Power: Super-hypnotism,
enabling her to control the minds of entire
crowds of people or make them see amazing
hallucinations. See Saturn Girl entry for further
details of Saturnian E.S.P. power.
Limitations
and Weaknesses: She turns good in the
presence of the rings of Saturn or even while in
continuous contact with a small meteor chunk.
Transportation: Flying saucer
ship/time-machine
Personality: Saturn Queen's
strong criminal tendencies were held in check
while on her home world but emerged when she
left. She is wicked and cruel, but cowardly.
Criminal
Record: In 2973, she - along with
Lightning Lord and Cosmic King - freed Lex Luthor
from prison and plotted to execute Superman, who
outsmarted the villains by turning her good by
recreating Saturn's rings around their asteroid
base (Superman No.
147).
In 2975,
she and the LSV went back in time to help Dynamo-Boy take over the
Legion. While pretending to be a hero, she
disarmed a madman, but then lured a rare
jewel-bird of Gemovia out of the Space
Zoo. The team was later captured by the real
Legionnaires (Adventure
Comics No. 331). The same
year, the LSV joined Brainiac and Lex Luthor in
the 20th century to try to destroy Superman. As
part of a ploy to stall for time, Superman
offered her eternal youth and beauty, but she
refused. All of the villains were captured by the
people of Kandor (Jimmy
Olsen No. 87/1).
In 2984,
the LSV plotted to destroy the Adult Legion using
Ferro Man (the twin brother
of deceased Legionnaire Ferro Lad) as a puppet.
Saturn Queen's double fought and was beaten by
Saturn Woman, but she herself defeated Element
Man. Saturn Queen was defeated in turn by Mr.
Mxyzptlk's 30th century descendant, who paralyzed
her and Beauty Blaze (Adventure
Comics No. 354-355/1).
Appeared
In:
Superman
No. 147/3, Adventure
Comics No. 331, Jimmy Olsen
No. 87/1, Adventure
Comics No. 354-355/1
School for Super-Villains
Members: Tarik the Mute (founder), the recruiter, Gorko, Pollor, coerced advisors
and instructors including Colossal Boy.
Students:
Lightning Lord, Nemesis Kid, Radiation Roy, Ronn
Kar, Spider Girl, and hundreds of
unnamed others.
Base
of Operations: A distant planet almost
hidden in a vast cosmic cloud.
Objective: Graduates of the
school would become members of the Legion of
Super-Villains, who would go on to wipe
out the Legion of Super-Heroes and take over the
Earth.
Origin: Tarik, an innocent
bystander, was accidentally hit in the throat by
a police blaster during a shoot-out with crooks.
Now voiceless, he turned against the law and set
up a school for super-villains.
Equipment: A gymnasium that
is almost an exact duplicate of the Legion
Training Center, classrooms with 3-D action-tapes
to study the powers and techniques of the
Legionnaires, a lab where students experiment
with anti-Legionnaire weapons.
Transportation: Space-cruisers
Criminal
Record: In 2968, the school began
training and was soon shut down by the
Legionnaires, some of which were working
undercover as students. Colossal Boy, as with the
other advisors at the school, was pursuaded by
threats on loved ones to cooperate with Tarik and
so absolved of any crimes.
Appeared
In:
Adventure
Comics No. 371-372
Scorpius
Occupation:
Space-gang
Members: The Head Man at
Scorpius (pictured) employed many criminals under
him but at one time could boast that he had
blackmailed several members of the Legion of
Super-Heroes working for him - Ultra Boy, Element
Lad, Dream Girl, Supergirl, and Matter-Eater Lad.
Base
of Operations: Unrevealed
Objective: To expand their
territory of criminal activity within the galaxy.
They also seek to destroy their rival gang, Taurus.
Weapons
and Devices: Extra-dimensional guns that
will kill even Mon-El.
Transportation: Long range
teleport rays
Personality: Cowardly, he hid
his true identity as Head Man behind that of just
a Department Chief. When he was captured by Night
Girl he begged not to be hurt and confessed
everything to the police.
Criminal
Record: In 2968, Scorpius, one of
the most notorious gangs in space, captured
almost all the members of the Legion of
Super-Heroes in order to blackmail the remaining
Legionnaires into working for them to wipe out
their rival, Taurus. They were defeated by the
Legion of Substitute Heroes.
Appeared
In:
Adventure
Comics No. 374
Shagrek
Occupation:
Super-outlaw
Affiliation: Taurus
Base
of Operations: The Milky Way Galaxy
Home
Planet: Unknown
Origin: Unknown
Super-Power: His antennae are
able to project deadly beams that can
disintegrate matter, even steel walls more than a
foot thick.
Limitations
and Weaknesses: Shagrek is slow-moving and,
as such, his beams can be dodged at medium range
or higher (more than a dozen feet away).
Personality: Nasty and slimy,
he lusts after Mystelor, who is repulsed by him.
Criminal
Record: In 2968, a rival gang
called Scorpius blackmailed several Legionnaires
into helping them defeat Taurus. They first
clashed at the Brande Industrial Complex, where
Shagrek fought Element Lad. The two gangs tangled
again at the casino on Ceres, an illegal gambling
joint run by Scorpius. Shagrek disintegrated the
3-D roulette wheel and started taking the place
apart. After the Legion captured the head of
Taurus, who was revealed to be Chief Zoltorus of the Science
Police, the gang was disbanded and Shagrek
followed his cohorts to their ship and escaped.
Appeared
In:
Adventure
Comics No. 374
Size Lad
See Aarl.
Skyzznx
Occupation: Would-be
conqueror, possibly from another universe.
Affiliation: Partnered with a
young woman named Alrrk.
Super-Power: None
Weapons: A long-range death
ray, powered by solar wind.
Transportation: A large sailboat
made of inertron that skims the surface of the
sun, driven by the solar winds upon its
thermoplastic sail.
Personality: Nervous and
cautious, he continually worries about
everything.
Relationships: It is not clear
what his relationship was with the young woman,
Alrrk. It may have been simply professional but
they may also have been either lovers or had
family ties.
Criminal
Record: In 2968, the
two would-be invaders hid on their sailboat on
the sun and tried to destroy the Legion with a
death ray. Superboy saved his teammates and, upon
their failure, Skyzznx chose to turn a gun on
both he and Alrrk. While it appeared as though
the two were incinerated, the device may have had
another, unknown function, one that enabled the
duo to escape their punishment.
Appeared
In:
Adventure
Comics No. 380
Space Pirate Pack
Occupation:
Pirates
Members: In the hundreds.
Their former leader (unnamed) was turned into a
mindless idiot by Vorm (see Dynamo-Boy) when the boy put
the brainwave scrambling "crown" on his
head (as the leader had intended to do to him). Pargg, another young
member of the pack, was killed by Vorm in a
contest to see which would have the honor of
defeating the Legion.
Base
of Operations: The Pirate Planetoid
Objective: Stealing wealth
from passing space cruisers.
Weapons
and Devices: Super-belts, which can give
the wearer amazing temporary super-powers. A
variety of ray-guns.
Transportation: Space pirate ships
equipped with bolt-cannons
Personalities: Immoral, greedy,
untrustworthy, low-life scum of the universe.
Criminal
Record: In 2965, tired of having
their operations foiled by the Legionnaires, the
then-leader of the Pirate Pack conceived a plan
to have one of his band infiltrate the Legion and
destroy the team from within. Vorm won that honor
and joined as Dynamo-Boy. He was betrayed by
members of the Legion of
Super-Villains. Space-piracy continues to
be an on-going problem but is held in check by
the efforts of the Legion of Super-Heroes.
Appeared
In:
Adventure
Comics No. 330-331
Space Raiders
Space RaidersIntroduction: One of the many
intergalactic threats is the breed of criminal
known as the space raider. They come from many
worlds, acting as a race or merely a criminal
minority, and have varied objectives in their
desire to steal from other worlds. Below is a
listing of several bands of raiders:
Perhaps the most notorious
band of raiders has to be the one led by Roxxas (see that entry
for more details). They looted many worlds for
their valuables, such as the "cold
light" globes of the dark planet Oranz and huge colored
pearls from the water world of Vuruna. Their most
heinous crime, however, was when they sought to
enslave the inhabitants of Trom for their power
of transmutation. When the small population
fought back against Roxxas' men, they were
killed. Only Jan Arrah was able to flee the
massacre in a small rocket (see Element Lad).
These
raiders use one-man rocketships for their fleet
assaults. They also have a mighty mother-ship
with which to dock.
Appeared In: Adventure
Comics No. 307/2
Other thieves steal
living creatures, such as the three-headed alien
criminals from the Hydra World, who robbed
planetary zoos of the rarest animals in the
universe - including the Vegan living top, the Sirian phantom
beast, and a Protean from Antares (who would become
Chameleon Boy's famous first pet, Proty).
They
were ambushed by the Legion, who shot down their
rocket ship then surprised the thieves while they
were still dazed after their crash-landing. The
Legionnaires then took over their living cargo,
transferring the animals to their ship (which was
decorated to look like a pirate vessel) and
proceeded to go to Thieves' Planet posing as
criminals as part of a plot to bust that haven
for criminals.
Appeared In: Adventure
Comics No. 308/2
The ore looters
from the planet Zyzan used automatic
digging machines to steal minerals from Earth in
2963. They had satellites that could project a
force to hold spaceships in a space-warp and keep
their passengers unconscious in a state of
suspended animation.
The
Zyzans carried matter-destroyers, deadly handheld
ray-guns, and were also equipped with personal
projectors that radiated a disguise-illusion
enabling them to take the place of the
Legionnaires.
These
aliens came from a world with a hot climate and
found the environment of Earth to be cold; they
were stopped by Polar Boy of the Legion of
Substitute Heroes.
Appeared In: Adventure
Comics No. 311/1
In 2963, The Substitute
Heroes also clashed with a band of alien looters
that came from a world that does not have glass.
Because these criminals intend to make a
poison-gas for conquest out of the glass, no
world will sell them this substance. As a result,
these looters use a clever scientific trick as
part of their raids. First they film the normal,
peaceful state of the city on the world they are
about to loot. Then they project those images to
the Legion's wrist-monitors, which are tuned
into their universe monitor back at the
Clubhouse. This makes the Legionnaires think all
is well while the criminals proceed with their
raid. They use ship-mounted tuning fork-like
vibrators to shatter glass everywhere and then
use the vacuum of their "loot-pumps" to
draw the glass up into their ships.
They
were stopped and captured by the Substitute
Heroes, whose own monitor system wasn't targeted
by the aliens.
Appeared In: Adventure
Comics No. 315/1
Some
criminals loot first in order to manufacture
weapons for conquest. In 2963, Ultra Boy set up a
trap for these tall, tentacled thieves by
pretending to be outlaw Rann Varal and on the run
from the Legion. As he knew they would, the
mystery raiders scooped him (and Phantom Girl) up
using the same energy tube they used to steal the
main solar generator from the Solar Power Station and bars of universium, one of the
rarest, hardest metals, from a foundry. They
hoped he would join them and tell them the
secrets of the Legion's weapons. Ultra Boy led
them to the Clubhouse and put them into an icy
coma with a freezing-force ray.
Appeared
In: Adventure
Comics No. 316
Spider Girl
Real Name: Unrevealed
Occupation:
Student
of crime
Affiliation: School for
Super-Villains
Home
Planet: Unrevealed
Origin: Unrevealed
In 2963, she
applied for Legion membership but was rejected
due to lack of control (Adventure
Comics No. 323).
Note: Spider
Lass was suggested by reader Jim Tilley - "She
has the power of converting her hair into a super
web, and casting it around opponents." (Adventure
Comics No. 310 "Bits of
Legionnaire Business").
Super-Power: Expanding
hair-web
Limitations
and Weaknesses: Presumably, her hair can be
cut.
Personality: Tough, but loyal
to those she cares about.
Relationships: Seems to like Radiation Roy.
Criminal
Record: In 2968, she
turned criminal and joined Tarik the Mute's "School for
Super-Villains", where she battled
Legionnaire Chemical King. Eventually the group
was broken up by the Legion of Super-Heroes (Adventure
Comics No. 372).
Appeared
In: Adventure
Comics No. 323, Adventure
Comics No. 372
Starfinger
Real
Name:
Dr. Hanscom
Occupation:
Medical
scientist, criminal
Base
of Operations: Once had a hidden base
inside the Fusion-Powersphere.
Home
Planet: Presumably Earth
Super-Power: None
Weapons
and Devices: Using a
super-hypnosis device, Hanscom brainwashed the
Legionnaire Lightning Lad into becoming the
super-powered part of his super-criminal persona.
He modified Garth's robot arm with
super-generators that could transform Lightning
Lad's electrical charge into different kinds of
rays projected from his fingers: Index
finger - Super-lightning, middle finger -
force-thrust ray, ring finger - any kind of
super-radiation (heat, green kryptonite, etc.),
pinky - freezing-ray, and thumb -
power-neutralizer ray. By combining the power of
all fingers, he created a new effect: a
power-distorting ray. With it, he turned
Matter-Eater Lad to metal, shrunk Colossal Boy
and made Light Lass super-heavy. His rays work
even into the fourth dimension to affect Phantom
Girl.
Equipment: His
armor was equipped with gadgets such as a reverse
mirror defense (metallic plates on his back that
can reflect energy powers back), super-hearing
earphones, fluorescent dust, and a high-speed
missile made to look like him.
Transportation: Starfinger/Lightning
Lad could fly because he wore a Legion
flight-ring.
Personality: Hanscom has the
psychologically unbalanced need to make the world
fear him, yet he himself is a coward who prefers
to use others to do his dirty work than to do it
himself.
Relationships: Hanscom has three
henchmen who work for him whose abilities and
intelligence he holds in low opinion. He kept
them in line by instilling fear in them.
Criminal
Record: In 2965, using
Lightning Lad as a pawn, Starfinger and his
henchmen began a crime wave on Earth, stealing
the valuable mineral rejuvium, as well as destroying
nearly all the Seven Wonders of the
Thirtieth Century, before they were finally
defeated by the Legion of Super-Heroes.
Appeared
In:
Adventure
Comics No. 335-336
Sugyn
Occupation:
Criminal
Affiliation: The Devil's Dozen
Home
Planet: Not named
Base
of Operations: Tartarus
Super-Power: Ability
to drink a great quantity of water and then spit
it out like a geyser. He once drank up nearly the
whole Metropolis Reservoir.
Limitations
and Weaknesses: With no water around to
drink, he would be powerless.
Equipment: Carries a giant
horn that he can use to either carry water to
drink or drink through like a funnel.
Personality: This overbearing
"viking" can never get enough to drink.
Criminal
Record: In 2966, he was
sent to kidnap a Legionnaire and returned with
the non-powered Reservist Bouncing Boy. For this
failure, he was banished to the "realms of
darkness" by his master, Evillo.
Appeared
In:
Adventure
Comics No. 350-351
Sunburst
Real
Name:
Unrevealed
Occupation:
Robber,
impostor
Home
Planet: Unrevealed
Super-Power: None (see below)
Weapons
and Devices: Sun-power gadgets hidden in
his gloves enable him to melt through steel
vaults with heat, emit red-sun blasts of
radiation, or blaze with blinding white light.
His devices also surround him with an
electro-magnetic force-field that keeps power
beams from touching him, diverting attacks around
his body.
Transportation: Sunburst can fly,
no doubt by means of a hidden anti-gravity
device.
Personality: Enjoys the thrill
of being a super-powered crook. Very sure of
himself. Has a secret rivalry with Sun Boy,
someone he would like to match his similar power
against.
Relationships: Uli Algor is his
partner-in-crime.
Criminal
Record: In 2963, using a life-like
mask and a device to simulate solar energy, he
impersonated the then-new Legionnaire Sun Boy. Through spying,
he learned about the terrible robot weapon the
Legionnaires had dismantled and buried in the
past. Then, stealing a time-bubble he went back
to trick Superboy into collecting all the parts
so he could assemble the Cyclops robot. He was
defeated by Superboy who was on to him when he
didn't know the Super-Hero Club's secret
handshake (Adventure Comics No.
290).
Years
later, in 2968, using the same gadgets, he made a
new name for himself as Sunburst, but worked the
old impostor routine again - this time through
his girlfriend, Uli Algor, who disguised herself
as the Legionnaire Shadow Lass. She was to
capture him and convince the others she was the
genuine Legionnaire and then, after stealing the
Legion's secrets, she would have sprung him from
jail. The two were defeated by Mon-El (Action
Comics No. 379/2).
Note: It
is the conjecture of the editors of this site
that the adversaries in these two tales are one
and the same person, linked by a Sun Boy
power-duplicating device and the modus
operandi of Legionnaire
impersonation.
Appeared
In:
Adventure
Comics No. 290, Action Comics
No. 379/2
Sun-Eater
Alias: It
Owner: The renegade Controller
Origin: Created by the
Controllers, a race of near-omnipotent beings, it
was given to one particular Controller as his
means of halting warfare. When peace made the
Controllers unnecessary, all of them went back to
their own space-time continuum except the one who
had the Sun-Eater. He refused to be recalled,
preferring to use the weapon to take control of
the primitive universe he was in.
Capabilities:
This
large, cloud-like weapon can surround and devour
a sun, consuming all its energies and leaving
behind a black, cold husk incapable of supporting
life on its planets. After consuming a star it
grows larger and becomes more powerful.
Note: The
Sun-Eater is not to be confused with the space-creature
of the same name.
Limitations
and Weaknesses: The Sun-Eater is
invulnerable to all kinds of physical, energy,
and psychological attack. It's only weak spot is
its core, the life force that directs the mass of
energy. Detonating an absorbatron bomb at its
core will scatter its energies then absorb them
in the devastating blast.
Personality: While it has a
"life force" at its center, the
Sun-Eater is artificially contructed and
nonliving, programmed with only one function.
Criminal
Record: In 2961, the Sun-Eater was
instructed by the renegade Controller to destroy
uninhabited galaxy 15702. In 2966,
"it" arrived at the fringe of the Milky
Way Galaxy bound for Earth. The Controller wished
to demonstrate his awesome power to the universe
by destroying the center of the United Planets.
The Sun-Eater was destroyed by the Legionnaire Ferro Lad, who
sacrificed his life by exploding the absorbatron
bomb at the cloud's core.
Appeared
In:
Adventure
Comics No. 352-353, Adventure
Comics No. 357 (in flashback)
Sun Emperor
Affiliation: The Legion of
Super-Villains
Home
Planet: Unknown
Super-Power: Super-radiance, similar
to Sun Boy
Limitations
and Weaknesses: Similar to Sun Boy
Personality: Nasty with a
commanding personality.
Criminal
Record: In 2974, Sun Emperor was
one of the members of the LSV who went to the
20th century to try to recruit Phantom Zone
criminals into the team. As part of the plan, Sun
Emperor wore the mask of a large-headed man of
the future. The team was captured by Jimmy Olsen.
Appeared
In:
Jimmy Olsen
No. 63/1
Sun Woman
Real
Name:
Unrevealed
Occupation:
Tyrant
(deposed)
Home
Planet: Vannar
Origin: After
stealing a solar-harness from a great scientist,
she set herself up as a tyrannical ruler of the
one-sided world of Vannar.
Super-Power: None (see below)
Weapons
and Devices: The harness she
wears draws solar power to charge her body with
super-strength comparable to Night Girl's.
Limitations
and Weaknesses: Blocking off sunlight will
render her powerless.
Personality: Tyrannical, cruel,
and destructive.
Criminal
Record: In 2963, Night
Girl defeated the dictator by rallying citizens
and teaching them how to burn coal. With the
sun's rays blocked by smoke, and the source of
her power cut off, Sun Woman was brought to
justice.
Appeared
In:
Adventure
Comics No. 315/1
Xanthu Criminals
Real Names: Unrevealed
Occupation:
Escaped
convicts
Members: Two men, both
completely bald
Home
Planet: Xanthu
Super-Powers: None
Weapons
and Devices: Atomic guns
Transportation: A stolen Xanthu
time-ship
Criminal
Record: In 2962, two Xanthu
criminals escaped jail. One fled to 20th century
Earth in a stolen time-ship. The Legionnaire Star Boy pursued him to
Smallville and imprisoned him in Calvin's Cave.
Star Boy enlisted Superboy's help to locate the
other criminal back on 30th century Xanthu
because he was hiding in an underground maze of
copper drain pipes and Star Boy's x-ray vision
couldn't penetrate copper.
Appeared
In:
Adventure
Comics No. 282
Xaxan
Alias: Magnetic Kid
Occupation:
Spy
Affiliation: Works for the
Murran government, which is bent on planetary
conquest.
Home
Planet: Murra
Super-Powers: All Murrans had
access to a mighty computer that made super-pills
that gave the inhabitants virtually any
super-power they wanted - super-strength,
thought-casting, invisibility, shape-changing,
flying, invulnerability, electricity, x-ray
vision, etc.
As
Magnetic Kid, Xaxan took a pill to give himself
the power to attract any living creature
magnetically.
Limitations
and Weaknesses: The effects of the
super-pills were only temporary. His magnetism
didn't work on iron and steel, just organic life.
Personality: Xaxan is forgetful
and slightly bumbling but he tries to make up for
his shortcomings with optimistic exhuberance.
Relationships: Aarl (Size Lad) is his
commander and Blackout Boy his partner.
Criminal
Record: The Legionnaires defeated
the 2965 Murran plan for invasion by using
"Plan-R" to trick the spies into
joining the Legion then leading them to their
native world where they destroyed their computer
and all the super-pills on the planet.
Appeared
In:
Adventure
Comics No. 337