Karate Kid of the Legion of Super-Heroes
Karate Kid
Name: Val Armorr
Home Planet: Earth
Super-Power: Super-karate
Member Since: 2966

Origin | Super-Power | Personal Data | Membership Record

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Origin
 
Karate Kid and his masterVal never knew his real parents but was raised as a foundling by the people of Tokyo. As an orphan-child, he was taken in by an oriental master of martial arts, who raised him like a son. He trained Val from infancy in the new martial art he devised - super-karate - and taught the child many other techniques of fighting and defence. Val proved to be the only pupil who could master the new art, turning into a veritable super-being able to smash solid steel with his bare hand.

In this way, Karate Kid carries on his Sensei's work, and when the time comes, he will take it upon himself to train another in the art of super-karate (Adventure Comics No. 365 "Origins & Powers of the Legion of Super-Heroes", 367).

First Appearance: Adventure Comics No. 346 (written and drawn by Jim Shooter)

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Super-Power

Karate Kid is "just" a humanKarate Kid is skilled in every known form of combat in the galaxy - from Earth martial arts such as boxing, savate, and kendo (Adventure Comics No. 363, 365) to exotic disciplines from many other planets. His specialty is super-karate, a technique developed by his Master, which enables him to do virtually super-human things.

Karate Kid has stated that if Superboy took up karate, the Boy of Steel might be able to punch through a foot-thick slab of manganium inertron, something he could not normally do (Adventure Comics No. 367). Applying his techniques and knowledge of stress points (346), Karate Kid has: cracked through the hull of the Khund flagship (347), stopped a runaway sport-speedster with one blow (351), knocked out a Jovian mastodon with one chop (358), cracked through the powerful, six-inch durlamite gates of the Metroplois Jail (360), damaged tanks with a two-handed chop (360, 367), kicked away an air car from the path of a falling boulder (361), split a rock in two and took out an opponent with each flying piece (361), fought a half-dozen assailants at one time (358, 361, 367), and stamped the ground with both feet, shaking a whole street and knocking a dozen soldiers off their feet (367).

Once when he was trapped inside a giant hollow diamond, Karate Kid located its natural flaw and used his iron will to coax his body to make one final chop that shattered the gem (Adventure Comics No. 365).

Karate Kid has also made it a point to become an expert with every weapon used in hand-to-hand combat - from fencing foils to Jovian trident spears, and even the deadly Krishnu gauntlets from Gaman Tol. The Legion normally excludes heroes who use weapons, but with him they are only a sideline (Adventure Comics No. 367).

Limitations and Weaknesses: It takes Karate Kid intense concentration to split a 14-inch slab (7 sheets) of titanium manganite, and any distraction will result in failure (Adventure Comics No. 359). Major exertions and releases of his chi will tire him out, requiring him to rest or sleep to build up his body energy again (365, 366).

Speculative Explanation of Power: Chi (or qi) is the spiritual energy that is a part of every living thing. Martial art practitioners focus their chi through special breathing techniques, which enables them to harden parts of their body to help them block blows without harm or to smash through heavy objects.

The special method of chi focusing that Karate Kid was taught enables him to increase his strength, speed, endurance, and toughness to a much higher degree. This, combined with his training in every form of combat in the galaxy, transcends the term "skill" to give him a bona fide super-power.

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Personal Data

Physical Description: Val's facial features appear to be a mix of Asian and European. He has semi-curly brown hair, brushed back, but his eyes are Oriental in appearance. He has a slight bump on the bridge of his nose.

Karate Kid strikes back at Princess Projectra's assailantsPersonality: Val is a confident person (Adventure Comics No. 346) who inspires others to do their best (363). He thrives on action and sometimes rushes into battle without thinking (366, 378). Val is a secretive person and has told his fellow teammates very little regarding his past and personal life. He has mentioned his "folks" to them (359), but in reality he was speaking of the people of Tokyo, who took him in as an orphan foundling (367). An honorable and chivalrous person, he does not like to accuse people without proof (347), and at one time he grew enraged when a cowardly punk clubbed Princess Projectra from behind (359).

Leadership was not a role that suited Val. Deciding matters for the group was not something that came easy to his independent nature (Action Comics No. 382/2). He also did not like having to put his friends in danger (384/2) or through grueling tests, so he was glad when his term-year finally came to an end (392/2).

Val has his own small apartment in Metropolis (Adventure Comics No. 359, 378). Having come from a poor background, he can be materialistic and enjoys spending money on luxury items (377).

Karate Kid's fighting ability is is whole stock in tradeSkills: Besides being proficient in martial arts, and a weapons expert (Adventure Comics No. 368, Action Comics No. 390/2), Val is also an accomplished painter (Adventure Comics No. 361).

Interests: Val collects exotic weaponry from all over the galaxy (Adventure Comics No. 368) and which he plans to bequeath to the Legion arsenal in the event of his death (378). His hobbies include painting and flower arranging (361). Unlike Timber Wolf, who likes the imported jobs, Val thinks Earth-cars are the greatest, including old-fashioned road vehicles, like the Astrovette 8000 (377). He also enjoys a good game of chess (378).

Nicknames: "Kid" (Adventure Comics No. 361, 362, 365, 366, 368 and others), "K Kid" (368), "K.K." (Action Comics No. 384/2)

Relationships: Val's closest friend in the Legion is Superboy, who often volunteers to act as his invulnerable "practice dummy" (Adventure Comics No. 368).

Karate Kid kisses Princess ProjectraPrincess Projectra's calm courage in the face of an angry mob reminded Val of someone he once knew and stirred in him deeper feelings for his royal teammate. Acting on this impulse, he once stole a kiss from Projectra as she stood beneath the Orandonese equivalent of mistletoe. Val frequently struggles with the "class difference" he perceives between them (362). The two have since begun dating (374), and the couple first expressed their love for each other while watching a double-sunrise atop the glorious meteor-pyramid of the planet Frod (Action Comics No. 390/2). Although Val is not much of a social whirl, he recognizes that Projectra does like to hobnob with the elite classes. Not being the jealous type, he is perfectly willing to his friends escort her to these parties (Action Comics No. 383/2).

Known Relatives: None. Val is an orphan who doesn't know anything about his true parents. His Sensei has been like a father to him all his life and he visits him in Tokyo whenever he can get away from his Legion duties (Adventure Comics No. 367).

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Membership Record

Karate Kid challenges SuperboyApplication: Karate Kid tried out for the Legion of Super-Heroes in 2966, just before the first Khund invasion. Sensing doubt in the Legionnaires that his self-developed skill at combat was a true power that could measure up to their standards, he first demonstrated his ability by smashing a steel beam in two with one blow. Then, Karate Kid challenged Superboy to a fight!

Induction: Even though he bit off more than he could chew, Superboy was sufficiently impressed by the tussle and Karate Kid was voted into the team along with Princess Projectra, Nemesis Kid and Ferro Lad (Adventure Comics No. 346).

Positions Held: Self-defense teacher at Legion Academy (Adventure Comics No. 371), leader for the 7th term (2968-69)


Career Highlights:

Adventure Comics No. 346/347 (July/Aug. 1966) "One of Us Is A Traitor" / "The Traitor's Triumph"

  Karate Kid falls towards the Khund shipAs a newly sworn-in member, Karate Kid was needed to help defend Earth from the encroaching Khund invasion. Assigned to Cosmic Boy's team, he helped Phantom Girl guard the Alaskan Electro-Tower. The veteran Legionnaires were decoyed away and returned just in time to see the tower in ruins. Although Karate Kid claimed to have been slugged from behind and therefore helpless to stop the destruction, incriminating evidence made him Phantom Girl's prime suspect. Her suspicions quickly spread to the rest of the team, and after the remaining Earth defense towers were destroyed, Karate Kid was tracked to the clubhouse arsenal. Surrounded by destroyed weaponry, the Legionnaires called for the "Kid" to surrender. Nemesis Kid appeared from behind the machinery, thinking they meant him, and admitted he was guilty of conspiring with the Khund warlord. Karate Kid had suspected Nemesis Kid all along but was waiting for proof. During the Khund invasion, Karate Kid single-handedly captured the invaders' flagship.

Adventure Comics No. 365/366 (Feb./Mar. 1968) "Escape of the Fatal Five" / "The Fight For the Championship of Universe"

  Karate Kid vs ManoKarate Kid went with a team on a covert mission to Talok VIII in order to find out why that planet had suddenly become warlike and hostile. Climbing mountains, battling giant death-birds and traveling through deserts, they arrived at the main fortress only to be teleported into various deathtraps. Karate Kid had to give his all to break out of a hollow diamond, but when the mastermind behind the traps was revealed to be Tharok, an all out battle with the Fatal Five ensued, culminating with the destruction of the Legion clubhouse. Karate Kid had to go "mano-a-mano" with Mano - and won.

Adventure Comics No. 367 (Apr. 1968) "No Escape From the Circle of Death"

  Karate Kid in TokyoWhile Karate Kid was visiting his Master in Tokyo, Japan was invaded by the Dark Circle armies. Karate Kid tackled the invaders as best he could on his own, since the rest of the Legionnaires were busy fighting battles in Metropolis.

Using the power of the Miracle Machine, Brainiac 5 summoned Karate Kid to fight for him at the Legion HQ. He held off the invading troop long enough for Brainiac 5 to concentrate on the alien device and use its power to vanquish the Dark Circle armies off of the face of the planet.

Adventure Comics No. 378 (Mar. 1969) "Twelve Hours to Live"

When Karate Kid discovered he was dying due to the deadly poison rakurga, he decided he try to die in battle. He used the Science Police's crime-computer to discover the probable whereabouts of the Fatal Five, and took off in an experimental Legion warp-ship. Taking a chance and warping inside an asteroid, he discovered the Five's hideout, and jumped right into the midst of them. Karate Kid downed Mano first with an uppercut, then punched loose a chunk of a steel pillar to knock out the Persuader. He was able to temporarily separate the Empress from her Emerald Eye, then spun her around, making her so dizzy she blacked out. When Validus tried to blast him with his mental lightning, Karate Kid's survival instincts allowed him to roll out of the way, but the bolts destroyed the walls of the complex and Tharok ordered the Five to flee before it could explode. Karate Kid, too, managed to escape in time, lamenting the fact that he hadn't died but merely ruined the Fatal Five's plans by driving them out and destroying their H.Q. He and the other Legionnaires were eventually cured by the Seerons (Adventure Comics No. 379).

Karate Kid lashes out at the Fatal Five


For information concerning Karate Kid after 2969, click here.

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